Crafting Framework by Dank Rafft

Discussion in 'Non SS General Forum (Chat Here)' started by bullyrook, Sep 23, 2019.

  1. bullyrook

    bullyrook Well-Known Member Community Rockstar

    Joined:
    Oct 7, 2017
    Messages:
    771
    Likes Received:
    920

    MrCJohn and RayBo like this.
  2. RayBo

    RayBo Well-Known Member Patreon Supporter Community Rockstar Support Team Vault Librarian

    Joined:
    Jun 6, 2017
    Messages:
    1,768
    Likes Received:
    2,752

    I use the first one. It is kind of a redux of his first run.

    The second one is kind of new so no I haven't tried it.

    I like the first one and zero battle scars. No issues, I don't use the mod to it's potential but I like it a bit better than the vis - g version by gambit.

    All I will say is I like this author and trust his work, very active, very helpful, been around, has stayed around.
     
    bullyrook and MrCJohn like this.
  3. MrCJohn

    MrCJohn Well-Known Member Community Rockstar

    Joined:
    Jun 2, 2017
    Messages:
    1,186
    Likes Received:
    1,138


    I have used the crafting framework. Stable for me.

    But as u play exclusively survival, way OP for my tastes. Meaning, I typically dont add legendaries except from workbench to remove and put on another weapon

    Or I just leave it on the soon to be decomposed said corpse and let cell clean up or respawning take care of it.

    I would go with the crafting framework IMO
     
    bullyrook and RayBo like this.
  4. Phil_T_Casual

    Phil_T_Casual Well-Known Member Community Rockstar

    Joined:
    Dec 18, 2018
    Messages:
    1,046
    Likes Received:
    1,489

    I'm using an older version of legendary crafting, I actually meant to try these out this playthrough but simply forgot.
     
    bullyrook, RayBo and Geoff like this.
  5. Rites

    Rites Active Member

    Joined:
    Jul 5, 2019
    Messages:
    345
    Likes Received:
    217

    Normally use UCO, decided to give armorsmith extended a try, and it's not bad, but I miss moving legendary effects to items I actually want them on. And paint. I don't use UCO paints, but I do have cc paints I like to use, and I can't with armorsmith extended.

    Before I go back to UCO, how does crafting framework and armor and clothing overhaul fare?
     
  6. Phil_T_Casual

    Phil_T_Casual Well-Known Member Community Rockstar

    Joined:
    Dec 18, 2018
    Messages:
    1,046
    Likes Received:
    1,489

    So I tried these instead of AWKCR and ASE and for me there's no advantage whatsoever. If anything for the way I've gotten used to doing things these just caused inconvenience.
    If you craft your own armour/clothes then stick with the old mods.
    Also lots of the legendary's are locked behind the main quests and your completion of parts of them, he refuses to change this. Which is not ideal if you are only playing conqueror.
    Seems he's also retiring from modding so I would stick with the old mods.
     
    Rites and bullyrook like this.
  7. 1ae0bfb8

    1ae0bfb8 Well-Known Member

    Joined:
    Jun 3, 2017
    Messages:
    542
    Likes Received:
    597

    i use none of them. no awkcr bloatware, no instability no dependent mods - call me mr stable.
     
    bullyrook likes this.
  8. Rites

    Rites Active Member

    Joined:
    Jul 5, 2019
    Messages:
    345
    Likes Received:
    217

    Yeah, gave these a go as well on my current setup, and overall prefer AWKCR and UCO. This was an interesting take, and it isn't bad. I guess I just wanna fall back to the familiar, lol.

    Still giving the mod author a nod for a pretty well done mod overall.
     
    bullyrook likes this.
  9. bullyrook

    bullyrook Well-Known Member Community Rockstar

    Joined:
    Oct 7, 2017
    Messages:
    771
    Likes Received:
    920

    I'm giving them a try now, too. Just got everything up and running but had to roll back about 10 hours because of another mod I just couldn't make work out for me. Haven't had much time to play, sucked to give back most of what I had on this new run.

    This is very true. And is a bit of hard pill to swallow. I really do like the ability to craft armor for my Conqueror minions. UCO lets you craft Super Mutant armor after you make affinity with Strong. I get a kick out of kitting my raiders with Super Mutant Helmets.

    I just turned a lot of the stuff it adds off. I just want to shift vanilla legendary effects around and wear whatever combo of armor/clothes I want.

    I was testing load outs over a year ago and I found that the bigger (newer) version of Awkcr (30mb??) was more stable than the other smaller version for me and my setup or so it seemed. I'm no scientist. UCO is another 12mb or so.

    Switching over to Crafting Framework and AC Overhaul netted me a bunch of space to add an add-on pack I'd never used before.

    Well, Mr Stable, now that you mention it, it was probably you that gave me the idea to see whether my game would be even more stable without Awkcr.

    I'll play it out and see how it goes.
     
    1ae0bfb8 likes this.
  10. Phil_T_Casual

    Phil_T_Casual Well-Known Member Community Rockstar

    Joined:
    Dec 18, 2018
    Messages:
    1,046
    Likes Received:
    1,489

    In the end I had to install AWKCR because it's a requirement for raider overhaul, which is not something I'm prepared to do without.
    So with that installed plus crafting mastery I have access to the armoursmith benches although they are missing some items, like gloves.

    Next playthrough I'll just go back to the old way.
     
    bullyrook and 1ae0bfb8 like this.

Share This Page