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Old Post CPU upgrade Recommendations

Back to my original question as I am looking hard at an upgrade anyway.

"I am trying to determine if having more cores is better for this game engine or having fewer faster cores is better?"

Fastest per core speed, since you need to be able to execute as much code per 2.4ms time slice as possible.

My secondary purpose for this system is video editing home movies. I was just looking at this for additional information from a decision making stand point.
 
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As long as parallel workflow isn’t a priority I would go for the “speed” the faster processor.

That option is only relevant to my workflows on my gaming pc.

I do need to read about raytracing as I had read in the future it would take advantage of more cores. Still, today’s games particularly ones Bethesda makes, then I would still say then the faster processor.
 
Well, I was right in that I have an hardware issue just did not expect it to be a failing video card... :-(

Card not even 1 year old from purchase, just took a while for me to see video corruption on my desktop, kept thinking something was off when playing the game.
 
ASUS website says 36 months for warranty from time of purchase it is not quite a year old. I will have to go back to my GTX 660.
 
FYI -
Changed the following in my Fallout4custom.ini

fPostLoadUpdateTimeMS 1000
iMinMemoryPageSize=384
iMaxMemoryPageSize=1512
iMaxAllocatedMemoryBytes=460800

This did have a definite positive effect. I immediately noticed that the HUD upon entering the Cell for my settlements from fast travel took to about half as long to update/display stats. As well as when i load in from a save, seems more consistent now from a game play standpoint.

Did not touch the following as i am assuming that 2.4ms is probably a hard limit for most systems.
fUpdateBudgetMS=2.4
fExtraTaskletBudgetMS=2.4
 
huh, you have me curious now? :bye

fPostLoadUpdateTimeMS 1000 (I have seen folks taking this up to 2000)
iMinMemoryPageSize=384
iMaxMemoryPageSize=1512
iMaxAllocatedMemoryBytes=460800 ?

Any insight in pushing them up like that? Link to the recommendation? I would enjoy reading about your tweeks.

Here you have me, I am an ini fool just looking for the rational?

I am just using the norm:
fPostLoadUpdateTimeMS=500.0
fUpdateBudgetMS=2.4
fExtraTaskletBudgetMS=2.4
iMinMemoryPageSize=256
iMaxMemoryPageSize=1024
iMaxAllocatedMemoryBytes=307200

BiRantBec:
[Papyrus]
bEnableLogging=0
bEnableProfiling=0
bEnableTrace=0
bLoadDebugInformation=0

fPostLoadUpdateTimeMS=500.0
fUpdateBudgetMS=2.4
fExtraTaskletBudgetMS=2.4
iMinMemoryPageSize=256
iMaxMemoryPageSize=1024
iMaxAllocatedMemoryBytes=307200


Our Wiki:
[Papyrus]
fUpdateBudgetMS=2.4
fExtraTaskletBudgetMS=2.4
iMinMemoryPageSize=256
iMaxMemoryPageSize=1024
iMaxAllocatedMemoryBytes=307200


From the thread below, I have been playing around with some of the edits and they do seem to be working, and very well in my game. :umnik2

Warning! I am not recommending the edits in this thread. All I am saying is I am enjoying testing a few of them. :scratchhead


https://simsettlements.com/site/ind...fest-das-kapital-performance.9337/#post-64997

Test at one's own risk. :shok
 
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That is interesting, I will try it out.

@Lone_Wolf Since we were talking about core clock speed and it's effects on the game I have have been doing some testing.
I won the silicon lottery on my chip (i7 4790k) and am able to take it from 4Ghz to 5Ghz with reasonable stability, With total stability at 4.8Ghz.
In a busy Bunker Hill, performance increase is in the range of 5-7fps. For a 25% overclock and the extra strain on resources I'm not sure if it's worth it. What I did see a huge improvement in was loading times.

All this doesn't mean much, just thought I'd put it out there since we were talking about it.
 
huh, you have me curious now? :bye

fPostLoadUpdateTimeMS 1000 (I have seen folks taking this up to 2000)
iMinMemoryPageSize=384
iMaxMemoryPageSize=1512
iMaxAllocatedMemoryBytes=460800 ?

Any insight in pushing them up like that? Link to the recommendation? I would enjoy reading about your tweeks.

Here you have me, I am an ini fool just looking for the rational?

I am just using the norm:
fPostLoadUpdateTimeMS=500.0
fUpdateBudgetMS=2.4
fExtraTaskletBudgetMS=2.4
iMinMemoryPageSize=256
iMaxMemoryPageSize=1024
iMaxAllocatedMemoryBytes=307200

BiRantBec:
[Papyrus]
bEnableLogging=0
bEnableProfiling=0
bEnableTrace=0
bLoadDebugInformation=0

fPostLoadUpdateTimeMS=500.0
fUpdateBudgetMS=2.4
fExtraTaskletBudgetMS=2.4
iMinMemoryPageSize=256
iMaxMemoryPageSize=1024
iMaxAllocatedMemoryBytes=307200


Our Wiki:
[Papyrus]
fUpdateBudgetMS=2.4
fExtraTaskletBudgetMS=2.4


From the thread below, I have been playing around with some of the edits and they do seem to be working, and very well in my game. :umnik2

Warning! I am not recommending the edits in this thread. All I am saying is I am enjoying testing a few of them. :scratchhead


https://simsettlements.com/site/ind...fest-das-kapital-performance.9337/#post-64997

Test at one's own risk. :shok

Those are the only setting I could determine that could be VERY gradually increased in specific increments then tested. Based on the definitions of what each does, I decided to simply increase each one by the same increment that the recommended settings did.

fPostLoadUpdateTimeMS is allowing the game more time in a loading screen to run the various scripts, etc...

As for the below I am starting to think that those are very system dependent. In that they would depend on the GPU/CPU combination in question, as to the optimal values. I also suspect that for a specific system there is probably a "sweet spot" for those settings. To low or high issues will occur, unfortunately if that is the case it means if you are trying to find those settings it maybe a slow process as you slowly increment each one and test to determine if there are any improvements.

iMinMemoryPageSize
iMaxMemoryPageSize
iMaxAllocatedMemoryBytes


At this point for my system any further adjustments would be very gradual increases in those settings with a lot of testing between. I can turn on some logging which would help for one or two of the settings.

I only increased them to what they are now because I believe that Sim Settlements is really pushing the Papyrus VM and on my hardware needed the increase memory resources.
 
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That is interesting, I will try it out.

@Lone_Wolf Since we were talking about core clock speed and it's effects on the game I have have been doing some testing.
I won the silicon lottery on my chip (i7 4790k) and am able to take it from 4Ghz to 5Ghz with reasonable stability, With total stability at 4.8Ghz.
In a busy Bunker Hill, performance increase is in the range of 5-7fps. For a 25% overclock and the extra strain on resources I'm not sure if it's worth it. What I did see a huge improvement in was loading times.

All this doesn't mean much, just thought I'd put it out there since we were talking about it.

Make sure I am correct on this please:
The max turbo is 4.4 Ghz assuming you are running that during your gaming session, you now have the CPU locked in at 4.8 Ghz?

Hmm.... what was your FPS prior to that?

FYI - I was able to turn 2 of the performance settings back on working from the bottom of that screen in the pipboy up. I have pretty much had all of them off, in order to stay in the 50-60 FPS range.

Second note is that once everything was tweaked out, the game started to accumulate food/water in the workshops again as well, was not surprised by that change was suspicious that a lot of the scripts were not running to completion. Prior to that it had stopped, once my settlements starting getting larger and more of them.
 
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