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Suggestion Could Jezebel be exempted from the Outpost/Vassal rules?

spacefiddle

Well-Known Member
Messages
576
So I finished Automatron and Jezebel is still in the settlement I had the Robot Workbench in, which happens to be my HQ Outpost.

Since I can't take her as a companion, I'm stuck with her here since I can't send her to anyplace that isn't an Outpost. She's also assigned herself to the Funeral Pyre - bumping off the Soldier that was already assigned to it, somehow - and it burning human remains with a little too much enthusiasm :shok1

I'd like to get the ungrateful wretch out of my HQ, since I really don't want the robot penalty here. Any way to move her?

(With normal robots, you can get around them being classified as nonfunctional soldiers by taking them as a companion. You can then dismiss them anywhere - Outpost, Vassal, or Vanilla. That doesn't work with Jezebel, since she's not a companion.)
 
If you can use console commands, select her in the console to get her I'd, move yourself to the settlement you would like to move her to, console 'moveto player', then go into workshop mode and she will now have the option of moving to that settlement type.
 
That's interesting, is it true for all NPCs that they're only bound by the rules while still inside a workshop boundary?

And while this is a viable workaround for me, it won't help XBone users much, so I'll leave it as a suggestion.
 
I've used it with various npc's, looks like the workshop move function just looks at where you are rather than where the npc is supposed to be.
 
I've used it with various npc's, looks like the workshop move function just looks at where you are rather than where the npc is supposed to be.
Guess that makes sense to do it in the moment, rather than having yet one more persistent thing to track for every single workshop NPC!
 
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