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Question Conqeuror Miscounting Dead Special Units 4.0.10

Countyboar

New Member
Messages
22
[Tested on 4.10 using special units from institute faction pack, with only UOFP, WSFW, SS, Conq, and Institute pack installed in that order. Issue reposted as requested]

After a special unit dies, it's not properly removed from the count of that special unit. This occurs both when randomly murdering them in the outpost and when dying during an assault.


Test cases (sequential):

special unit A has no restrictions
special unit B is one per outpost
special unit C is one per game (not available in live release)

1) I recruit 4 special unit A, and 1 of special unit B, then kill them all in the outpost. When I then try to recruit more of them through the radio, it says I still have 4 type A and I can not even recruit any more type B (since it's one per outpost). Note that the board does say I have 0 attackers available and so I can't launch an assault; these erroneous count is in the "recruit special unit" menus.

2) I recruit 4 more type A and 1 type C. I set up an assault. In the assault menu when allocating units, it says I have 8 A's available (the 4 current and 4 dead from case 1), 1 B, and 1 C

I complete the assault with my 4 A's and 1 C, making sure the type C and 2 type A's die. When then try to use the ham radio to recruit more special units, it says I have 8 available type A's and I can't recruit type C now (one per game).

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To clarify, the dead special units ARE correctly removed from the raid board's initial attacker count (before you begin allocating units). However they are NOT correctly removed from the assault unit allocation menus, AND they are NOT correctly removed from the ham radio recruitment menus

Also of note, the raid is automatically cancelled if I try to allocate more special units than are actually alive. So in case 2 above, if I try to allocate 7 Type A even though only 4 are alive, I get the something went wrong message.
 
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