Daishi5
Active Member
- Messages
- 108
I think I found a bug with maintenace costs of all types. The maintenance costs of both plots and non-plot items are never eliminated. What I mean is, when a plot or non-plot item is built a maintenance cost is added to the settlement, but when they are stored in the work bench or scrapped, the maintenance cost remains. I suspect that this is also happening with upgrades, but I haven't been able to test it yet.
I started a new game for 1.0.12.
I went to sanctuary and built a generator, a beacon and a water purifier.
My maintenance costs were -2 anti-septic, and -1 oil. (There are other costs, but these are what I tracked carefully.)
I stored my water purifier and my maintenance costs remained -2 anti-septic and -1 oil.
I placed my water purifier back down, -4 anti-septic and -1 oil.
I scrapped my water purifier -4 anti-septic and -1 oil.
I tried sleeping for 24 hours a few times, and I verified my anti-septic was ticking down at -4 a day and oil was ticking down at -1 a day.
At this point I started trying to test with steel because I wanted to see if plot and non-plot items behaved the same.
I completed the starting quest and built plots for all my new settlers to get industrial and farm plots.
When I was done I had +174 steel per day.
I built a water spigot 169 steel.
I picked up and moved the spigot, 169 steel.
I stored the spigot 169 steel.
I rebuilt the spigot 164 steel.
I built a new spigot 159 steel.
I scrapped the original spigot 159 steel.
Then, I moved on to plots.
I switched a residential plot to a multi-home plot. 159 steel after it was done, but after sleeping it went down to 155 steel. (this cost was slow to update, but it was updated eventually.)
I switched it back to a single-home, waited a full day, 155 steel.
Waited several more days, still 155 steel.
I switched a different residential home to multi-home, after a days wait, 151 steel.
In summary, whenever a plot finishes building or I build a non-plot item the maintenance cost is added. I have not found a situation where I can get the maintenance costs to go down. It does not appear to be a visual bug as the supplies appear to be adding at the rate indicated. My storage is full, so I could only validate on the anti-septic.
I started a new game for 1.0.12.
I went to sanctuary and built a generator, a beacon and a water purifier.
My maintenance costs were -2 anti-septic, and -1 oil. (There are other costs, but these are what I tracked carefully.)
I stored my water purifier and my maintenance costs remained -2 anti-septic and -1 oil.
I placed my water purifier back down, -4 anti-septic and -1 oil.
I scrapped my water purifier -4 anti-septic and -1 oil.
I tried sleeping for 24 hours a few times, and I verified my anti-septic was ticking down at -4 a day and oil was ticking down at -1 a day.
At this point I started trying to test with steel because I wanted to see if plot and non-plot items behaved the same.
I completed the starting quest and built plots for all my new settlers to get industrial and farm plots.
When I was done I had +174 steel per day.
I built a water spigot 169 steel.
I picked up and moved the spigot, 169 steel.
I stored the spigot 169 steel.
I rebuilt the spigot 164 steel.
I built a new spigot 159 steel.
I scrapped the original spigot 159 steel.
Then, I moved on to plots.
I switched a residential plot to a multi-home plot. 159 steel after it was done, but after sleeping it went down to 155 steel. (this cost was slow to update, but it was updated eventually.)
I switched it back to a single-home, waited a full day, 155 steel.
Waited several more days, still 155 steel.
I switched a different residential home to multi-home, after a days wait, 151 steel.
In summary, whenever a plot finishes building or I build a non-plot item the maintenance cost is added. I have not found a situation where I can get the maintenance costs to go down. It does not appear to be a visual bug as the supplies appear to be adding at the rate indicated. My storage is full, so I could only validate on the anti-septic.