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Completely empty settlement devouring resources

xen81k25

Member
Messages
69
I was trying to turn Starlight into an industrial powerhouse, but the more I built the further negative me steel and oil net change went (I'm playing on Scrap Components). I finally realized my turrets were eating a ton of resources, so I scrapped all of them. That got me from around -3000 to approximately -500 steel, and I couldn't figure out what was eating that 500 so I just kept scrapping and scrapping trying to figure it out. Eventually I ended up with a completely empty Starlight Drive-in and I still had a lot of resource consumption.

Screens before and after with resource consumption:
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I've done a lot of troubleshooting so far but with very little luck. I've gone through the menu options and turned all of the operating costs to off and it did not help. Perhaps I need to wait longer for it to reset, but turning on/off the operating costs in the Mod Config menu actually didn't seem to do anything to my resource consumption. Starlight is connected to my other settlements, but only with vanilla supply lines, and the screens show the resource consumption is coming from Starlight. I do have a long mod list, but I would think since this is an SS2 mechanic most mods shouldn't affect it. I inspected my save file and there were no defects and between 3-10 active scripts from my several most recent saves. In general the game is running quite smooth and even with 29 pops everything else at that settlement seems to be working exactly as intended.

If I switch to scrap categories, everything seems to fix pretty much everything. I am really enjoy the difficulty and balance of Scrap Components though and would like to keep playing that way. After searching the forum, I also saw a relatively recent post about settlement objects breaking for no apparent reason. Perhaps my issue is related to that issue?
 
I see that you have the caravan network displayed, is this something that you chose to display? I don't believe that should be displayed without a caravan services municipal plot. Scrap Components is very intense and basically anything besides a settlement with nothing built and no settlers will probably have a cost somewhere.

When disabling something through MCM (I assume that is what you mean when you say Mod Config Menu) it is always a good idea to also double check the settings are turned off/on in the city planers desk terminal or using the holotape.

Lastly, without seeing your entire settlement for myself and all the details about it. It is possible that your issue might have been a result of lag and it not updating quickly (as far as resource income is concerned.) or you may not have enough junk production/issues with too much or too little diversity in production to meet the demands of the settlement.
 
In my recent playthrough on v1.0.4, I have also noticed a huge deficiency being reported for steel. One time when I had the resource HUD expanded (like in the OP's pic) I saw my network amount of steel increase. I scratched my head for a while as the daily for both the settlement and the network showed a deficiency. My thinking is there is a bug in the code that calculates the steel values for display. After playing another week (in game time) my daily steel amount (network) is still showing negative (~3500) and yet I have a network total amount of a few thousand. I have not donated anything to the city planners desk during this time. :unknw
 
In my recent playthrough on v1.0.4, I have also noticed a huge deficiency being reported for steel. One time when I had the resource HUD expanded (like in the OP's pic) I saw my network amount of steel increase. I scratched my head for a while as the daily for both the settlement and the network showed a deficiency. My thinking is there is a bug in the code that calculates the steel values for display. After playing another week (in game time) my daily steel amount (network) is still showing negative (~3500) and yet I have a network total amount of a few thousand. I have not donated anything to the city planners desk during this time. :unknw
That's possible that there is a problem in the code. I can reach out and see if anyone else playing on the "hardcore" :cool: mode is encountering issues with steel as well as what all resources are drained to. From my limited experience on that level of scrap it seemed to require A LOT "virtual junk".
 
I noticed last time I was playing with it on the highest difficulty settings that it was Steel and Circuitry I was constantly out of. I suspect Circuitry as the second one it was devouring might be because I was using a lot of Heavy Laser Turrets? Was barely using any Wood which I'd have thought would be THE most used of the specific resources, especially with 9 (i think) Farms on the trade network.
 
After two weeks with no replies I had almost given up on this post. Glad to see there are a few heroes digging into page 4 or 5 looking for unanswered posts.

Lastly, without seeing your entire settlement for myself and all the details about it. It is possible that your issue might have been a result of lag and it not updating quickly (as far as resource income is concerned.) or you may not have enough junk production/issues with too much or too little diversity in production to meet the demands of the settlement.

To clarify when I said empty settlement, I mean empty settlement. I scrapped every last rock and tree I can find, and I'm still getting negative values. There is an option to display to the settlement/caravan view at the same time if you set the hotkey; I don't believe the network is the issue here.

So you are saying, that it is possible due to script lag I may have made a change that did not get registered? I would think something like a "refresh virtual storage" tool in the holotape would be reasonably easy to implement and solve an issue like this.
 
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My thinking is there is a bug in the code that calculates the steel values for display. After playing another week (in game time) my daily steel amount (network) is still showing negative (~3500) and yet I have a network total amount of a few thousand.

I tested quite a few different things to see where this is coming from, however I could try putting 1 factory in my otherwise empty settlement and see what the values actually do despite how they are labeled.
 
I would think something like a "refresh virtual storage" tool in the holotape would be reasonably easy to implement and solve an issue like this.
That WOULD be something quite useful. I've regularly seen those storage numbers end up in a situation where they make no sense even when trying to play 'normally'.
 
I think a refresh would be useful, and potentially something that gets added once more quest issues get ironed out. Feel free to add it to the "suggestions" category in a new post.

My reasoning for your situation being a script issue, again I don't play on level 3 of what I call the scrap simulator, it looks like your daily change is not all negative. (one positive in rare materials and machine parts) Settlers have daily upkeep and resource consumption themselves, perhaps try this at a settlement like murkwater? give it some time with no settlers to establish a curve and see if it just stays a flat 0 or if something is consuming resources. Unless you have already murdered all the settlers at Starlight out of frustration and still have the negative.
 
call me crazy but kill all settlers and see if there is a difference in supply usage
Make a save before.

Also i recommend using scrap categories over components since there seems to be some issues with balancing out certain components,
Likewise i also recomend having a settlement with no industry but plenty of storage where you route all salvageteams so the collected resources don't have to fight with with industries filling that settlements stockpiles with the stuff you don't need
 
Likewise i also recomend having a settlement with no industry but plenty of storage where you route all salvageteams so the collected resources don't have to fight with with industries filling that settlements stockpiles with the stuff you don't need
I'm pretty sure a settlement with storage connected to the network will be filled.
I would think something like a "refresh virtual storage" tool in the holotape would be reasonably easy to implement and solve an issue like this.
I do know that when you change the Resource Complexity level, the script runs calculations to convert. Maybe for a test, change to Scrap Categories, wait for a long while (so the script can run) and then change it back. You know, for science! ;)
 
I do know that when you change the Resource Complexity level, the script runs calculations to convert. Maybe for a test, change to Scrap Categories, wait for a long while (so the script can run) and then change it back. You know, for science! ;)

There were a few good ideas listed above, this is the first one I tried.

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The first screenshot is before applying any settings; the second is after converting to scrap mode, waiting 60 minutes real time, then converting to scrap categories; and the third is after switching back to scrap components. The scrap screenshot isn't shown, but when I was in scrap mode I had 11438 total scrap; when I converted to categories that 11438 turned into building materials; and when I converted to components that turned into 11438 wood. So something is definitely being recalculated.

Also in both the categories and components view you can see that for the daily we have 699+439+226+205 = 1570 . However, at the component level nothing really adds up. Some of the components values are similar before/after, but some are wildly different, including negative values. The total value of the components is not even close to any of the category values.

I made no other changes during this time other than the sim settlements settings. Some plots did upgrade while I was waiting though.
 
Also in both the categories and components view you can see that for the daily we have 699+439+226+205 = 1570 . However, at the component level nothing really adds up. Some of the components values are similar before/after, but some are wildly different, including negative values. The total value of the components is not even close to any of the category values.
I've been using Scrap Components for the first time this playthrough. I have noticed my daily steel has been negative and growing. Once I started getting my caravan network setup, that number has increased a lot. I have about 7 settlements with 10ish settlers average. My daily steel shows -3800ish. I have a network total of over 8000 and I have not added any steel to virtual storage in over an in game week. I've seen many other posts where similar experiences are told when using Scrap Components. I'm gonna stick with my theory that there is an evil gnome hiding in the code.
 
Sounds like for now I should just leave it at scrap categories. Still very curious about whether this is an actual issue with the mod, or something I inadvertently caused. I do have a long modlist, but as the virtual storage is something that seems to be a totally unique mechanic of this mod I have a hard time thinking this could be due to a conflict.

@Blackbelt what additional testing would I need to get this promoted to a bug?
 
If you would like to post your save file (or dm me it if you don't want to post it publicly idk) along with your load order I can take a brief look at it myself. Only way I could see it being a mod conflict is if you have a mod that is impacting the settlement itself, and SS2 is registering that as "consuming resources". While I know nothing about the code itself this does seem like an issue with that. So as long as I have the data to share with kinggath he'll eventually get around to troubleshooting it.

This is just a little bit more complicated to report than something like "a lot of people are saying cola is an invincible dog and is one shotting super mutants" :dogmeat:
 
Two questions. Did we every get this figured out?
Ok. I lied.. three.
Is the MCM menu the only way to view the outgoing expenses?
I seem to have like a lot of basic resources as seen below20210129001853_1.jpg 7000 storage and still a lot of plots say they don't have enough "basic" resources for daily operation and I have had to go around paying for shops and stuff that says 1 aluminum, caps and something else but I double check and I have it covered? I am trying to debug this but waiting doesn't seem to work. If I turn it into scrap mode, it still says I have the 23000 some resources.

I did a little test to see if it is the plethora of junk I horde (I grab everything) and removing that didn't seem to fluxgate the numbers any. So if someone has a way I can debug this it would be grand.
 
I'm really curious now, based on some things I saw in a couple other threads I'd been watching but not contributing to.
How many of y'all that've posted in this thread are running the "Unofficial FO4 Patch"?
 
I'm really curious now, based on some things I saw in a couple other threads I'd been watching but not contributing to.
How many of y'all that've posted in this thread are running the "Unofficial FO4 Patch"?
I'm not convinced that the UOFO4P has anything to do with the issues reported in those threads. I do know that Kinggath worked with the UOFO4P team to make sure WSFW was compatible. A lot of the SS2 systems concerning settlements use WSFW functions.

My thinking is this resource issue is caused by an evil gnome hiding in the applicable code. In creating my own scripts, I have learned that one small typo can have drastic affects on the outcome.
 
Mod List:
Unofficial Fallout 4 Patch
HUDFramework
Workshop Framework
Sim Settlements 2
AWKC
True Storms
SS2 -Wasteland
SS2-Jun
SS2- Super
SS2- Apoc
SS2 Valt
Snappy Housekit
Workshop Rearranged
Salvage Beacons
Everyone's best friend
Armorsmith Extended
Enable Console in Survival
Survival Save
K-9 Harness
NCR Veteran Ranger Armor

I was wondering if anybody could do me a favor.. I wonder if my game is borked now. I tried to switch to midlevel scrap and scrap level. However, it just says my production is only producing caps and still requiring the components REQUIRING ME to still have to go around and pay upkeep. I have pictures attached.

This normal component listing

20210129144735_1.jpg

This is midlevel and scrap level
20210129145716_1.jpg
 
I'm not convinced that the UOFO4P has anything to do with the issues reported in those threads.
Yeah, I'm just trying desperately to find what's causing all these problems (you've seen my other thread about something similar but distinct, after all), and that's where my own testing had gotten up to.
 
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