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Question Companions and some animals don't work like they should.

a1fox3

New Member
Messages
17
Started a brand new game right after installing this mod.

Tried this mod several weeks ago and the same problems happen so uninstalled this mod and went in over the last 2 weeks getting rid of any mods that effect companions buf for the affinity one and had the same problems.
Got rid off all mods that effect companions but for the affinity one and again my game no longer plays as it should.
Placed this mod just below UFO4P like it said it should go.
Preston just walks back to his home base once I stop to look at things in a area, he will follow me until I stop for a fight or a settlement where someone talks to him and after that he will just walk back to his home settlement and stop following me but still set as follower.
Yao guai just stand in one place not moving even when being shot either from close up of far away.

Take this mod out and everything works as it should.
I have no mods that effect any type of animals or companions ecept for the affinity for companions.
"No Negative Affinity and No Affinity Cooldown"

It said on the nexus to report bugs here but no thread for bugs is posted that I could find so posting in this thread.

ADD:

I can leave the settlement for 10 days with 5 settlers working on 30 food and have 40 water but when I come back only 10 water is in the work bench, this mod has really screwed up how settlements work. Another settlement with 7 settlers working on 30 food and has 80 water and still only 10 water is there after many days of being away.
Only reason I have this mod is because 1 other mod requires it I will soon quit playing this save and then take out both mods and mark them as not working in my game until this gets fixed.

ADD Again:
After getting the first 3 settlers none have arrived in over 20 days so I turn that function off and another 30 days go by without 1 single settler showing up.
Over 50 days without 1 single settler showing up in any base affter placing a radio becon.
This mod breaks a lot of things in vanilla fallout 4.
To bad so many mods require this mod to work being as broken as it is.

I can remove this mod on another save and everything works as it should but once this mod get ativated it breaks to many things from settler to companions.
I have 4 of the large water for a total of 160 water and only get 10 a day out of them, broken.
1 large water = 10 water per day.
2 large water = 10 water per day. (Once I got 12 but since then back to only 10.)
3 large water = 10 water per day.
4 large water = 10 water per day.
All tested with only 5 settlers in the settlement and this settlement is not linked to any other settlement.

Per Loot on load order.
0 0 Fallout4.esm
1 1 DLCRobot.esm
2 2 DLCworkshop01.esm
3 3 DLCCoast.esm
4 4 DLCworkshop02.esm
5 5 DLCworkshop03.esm
6 6 DLCNukaWorld.esm
7 7 Unofficial Fallout 4 Patch.esp
8 8 WorkshopFramework.esm
9 9 AAF.esm
254 FE 0 Bememoth Separated Cart.esl
254 FE 1 TBOS-RaiderNormalFixMale.esl
254 FE 2 TBOSBodyTalk2LooksMenu.esl
254 FE 3 CellRespawnMod.esl
10 a CleanMySettlement.esm
254 FE 4 Raze My Settlement.esp
254 FE 5 Yagisan_SSSL_Home_Plate_Settlement.esp
11 b MB_Homeplate.esp
254 FE 6 DrumlinTradingPost.esp
12 c TheSlogExtraFloor.esp
13 d SOMERVILLE Homestead.esp
14 e UniqueNPCSettlers.esp
254 FE 7 AcadiaInteriorSettlement.esp
15 f Corrunda's - Taffington Boathouse.esp
16 10 Cleaner Nuka-World Environment.esp
17 11 Remove Interior Fog - All Dlc.esp
18 12 Raider Children.esp
19 13 CWSS Redux.esp
20 14 Marmo1233 - Immersive Settlers.esp
21 15 Clean Water - Tropical.esp
22 16 CTHHostileNPCs.esp
23 17 DPFarHarborFree_NORMAL_WEATHER.esp
24 18 FarHarborSettlement.esp
25 19 NoAffinityCooldown.esp
26 1a NoNegativeAffinity.esp
27 1b Insignificant Object Remover.esp
28 1c SkjAlert_All_DLC.esp
29 1d CBBEFix.esp
30 1e CBBE.esp
31 1f CBBEHeadRearFix.esp
254 FE 8 CCOCaitCorsetReplacer.esp
32 20 CCOCheekyCasualsCraftable.esp
33 21 CCOFoxyFactionsCraftable.esp
34 22 CCOSaucySettlersCraftable.esp
35 23 CCOSilverShroudReplacer.esp
36 24 CCOVulgarVillainsCraftable.esp
37 25 Children's Beds.esp
38 26 SnapBeds.esp
39 27 SchoolDeskObject.esp
40 28 LooksMenu.esp
41 29 NoVanillaRadiantDLCLocations.esp
42 2a Actor Scale Remover.esp
43 2b Child Posters.esp
44 2c ChildrenofGoodneighbor.esp
45 2d DiverseChildren.esp
46 2e Orphans.esp
47 2f SimpleSettlers.esp
48 30 SimpleSettlers-MostlyFemales.esp
49 31 PTBodyVanillaClothes.esp
50 32 Quieter Settlements - Recommended Settings.esp
51 33 Children Extended.esp
52 34 DynamicInteriorFogRemoval.esp
53 35 Multiple Floors Sandboxing.esp
54 36 MiscHairstyle.esp
55 37 piperpiper.esp
56 38 caitcait2.esp
57 39 curiecurie40.esp
58 3a AAF_CreaturePack01.esp
59 3b AAF_CreaturePack02DLC.esp
60 3c AAF_SEU.esp
61 3d Atomic Lust.esp
62 3e CumNWealth.esp
63 3f CumNWealth_mutant.esp
64 40 Custom Moans.esp
65 41 Deathclaw_nude.esp
66 42 DogLove.esp
67 43 FO4_AnimationsByLeito.esp
68 44 FO4_Leito_Voicefix.esp
69 45 FP_FamilyPlanningEnhanced.esp
254 FE 9 FamilyPlanningEnhanced Child Patch.esp
70 46 Mutated Lust.esp
71 47 Rufgt's Animations.esp
72 48 SavageCabbage_Animations.esp
73 49 Vioxsis_Strap-Ons.esp
74 4a Zaz Particles.esp
75 4b Far Harbor Weather.esp
76 4c PowerArmorHoarder.esp
254 FE a BetterInteriorWorkshops.esp
77 4d KC-DC.esp
78 4e STARCORES.esp
79 4f Children of Fallout.esp
80 50 SKKWorkshopUtilities.esp
81 51 JessicaChildCompanion.esp
82 52 ChildrenofBunkerHill.esp
83 53 rxl_bp70_animations.esp
84 54 The Collector's Guides AIO.esp
85 55 SettlementNakanoResidence.esp

 
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Preston after battle or a convo with any settler would start slowly walking back to the main base and nothing I could do to stop him.
2 other compainons did the same.
When assigning to work food plants sometimes it will take a very long time for the settlers to get all 6 food.
I have not seen this behavior in 2000+ hours of game play with WSFW installed. The only Preston issues I have had were caused by "Minutemen" mods or a weird vanilla bug with The First Steps. (And the obvious "another settlement needs your help" meme)

The issue with food and water is not normal either. If you have 5 settlers producing 30 food, you should get 25. There is also a vanilla limit to how many resources can be added to the workshop. This can be adjusted with a mod like Uncapped Settlement Surplus.

This behavior leads me to believe I'm correct on my previous guess that you have loose files interfering with the workshop system. My advice would be to completely wipe and reinstall fallout 4 and all mods. This is a drastic measure, but it can be useful to rule out many possible issues like ini tweaks, loose files and corrupt mod downloads. It could take less time to start over than trying to diagnose things.
 
Tried this mod several weeks ago and the same problems happen so uninstalled this mod and went in over the last 2 weeks getting rid of any mods that effect companions buf for the affinity one and had the same problems.
It is not the mod, best guess it is something else on your computer that is reacting to scripts running inside a program. WSFW does a fair bit to scripts so is likely pushing this over the top. Think malware detector. I get it these programs are trying to protect Joe public, but they monitor way to far. Likely if you removed either the patch which also does things to scripts, or WSFW the problem leaves. I did note that you seem to never remove the patch, you know it is not required your game will play fine without it, some say better.
 
It is not the mod, best guess it is something else on your computer that is reacting to scripts running inside a program. WSFW does a fair bit to scripts so is likely pushing this over the top. Think malware detector. I get it these programs are trying to protect Joe public, but they monitor way to far. Likely if you removed either the patch which also does things to scripts, or WSFW the problem leaves. I did note that you seem to never remove the patch, you know it is not required your game will play fine without it, some say better.
I guess you missed post #14 where I did clean out everything restarted and installed the game again and my anti-virus program has and excption for all my games when I install them, including MO2.
Its only when wsfw is installed that I have problems, no other mod causes any problems in my game that I use.
 
No I did not miss that. Nor did I say virus detector, I said malware detector, something like Malwarebytes or similar. Same sort of program as MS defender. I said it because of that post where you mentioned anti virus but not malware. But you never said what you are using so impossible to know. Lots of people use this mod and you alone are having script problems, that seems to be clear from your very first post. Although the lack of information makes it impossible to be able to help you, all we can do is give you ideas on what could be going on, but it is clear that your symptoms are not being experienced by other users.
 
No I did not miss that. Nor did I say virus detector, I said malware detector, something like Malwarebytes or similar. Same sort of program as MS defender. I said it because of that post where you mentioned anti virus but not malware. But you never said what you are using so impossible to know. Lots of people use this mod and you alone are having script problems, that seems to be clear from your very first post. Although the lack of information makes it impossible to be able to help you, all we can do is give you ideas on what could be going on, but it is clear that your symptoms are not being experienced by other users.
I am not alone in the problems, there are many who are having the same problems posting about them on the nexus.
I use both Avast and PC Matic which I have contacted to see if they could be blocking me or my computer and they say no.
Free Avast and lifetime PC Matic.
This mod goes in and my game screws up, this mod goes out and my game runs as it should.
I came here because I had an account from way back when SS was new but others on the nexus have not come over here and are reporting there problems in the "Post" section since no bug report page is there.
They are also reporting the same problems in other mods thread that require this mod but since I did not have most of those other mods I came here.
I aslo put it on the "Post" page on the nexus so other will see I am having the same problems they are.

Why should I play your way and not my way.
This mod breaks my way so this mod goes into the trash can.

This is the last post I will make here and will not come back to this site.
Thank you all for your time.
 
Definitely appears the animal and preston issues are likely due to some conflict - could very well be loose files as msalaba suggested.

As far as the food/water production - Bethesda had a bug in their code. In the Workshop scripts, there is a system that caps the amount of food and water so that you are only meant to receive a small amount past the number of settlers you have. At the point of production, they only check that the current food and water is under that limit, and then do full production - rather than capping production at that limit. Based on the notes, variables, and function names - this was clearly a mistake.

You can also tell that it's a mistake because it feels like an exploit when you can spam water producers and become rich instantly in the game selling purified water.
 
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