Cleanup of the .esp

Discussion in 'Bug Reports' started by ApoAlaia, Dec 6, 2017.

  1. ApoAlaia

    ApoAlaia Active Member Support Team

    Jul 20, 2017
    Likes Received:

    Hey, I've seen your comment in the nexus about being back on the mod. Yay! :)

    Would you mind having a look at the .esp in xEdit when you have a moment please?

    I am in the process of trying to merge mods that haven't been touched for a while - hence looking at the nexus to try to work out how likely it is that they will be updated right after I have finished merging as luck will have it - and adding tags etc to the ones that have and also trying to figure out which overrides are necessary and which ones are just a consequence of how easy is to alter things inadvertently with the CK (so I can resolve some conflicts.)

    In your mod there are some overrides that don't seem to be referenced by anything and others that are only referenced by 'SIM Settlements Test Cell 2' however being shamefully unfamiliar with how plot development in SS works I am unsure how to proceed... change the FormID and referencing records? Just blast them into oblivion?

    They can be found in:

    - Furniture
    - Layer
    - Light
    - Moveable Static
    - Non Player Character (these ones actually conflict with Better Settlers)
    - Package

    Being familiar with your own mod just looking at the EDIDs you will probably know exactly what they are and why they are there.

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