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If you're using Scrap Everything and creating a City Plan, there are some important things you'll need to know. Scrap Everything changes some things in a way that will require a slight variation in how you export your designs, and also how you build in some sense.
1. Do not move anything that was already in the settlement. If you want to relocate a piece, you'll need to create a new version.
To Create a new version of something that you don't have a build record for in Workshop mode, make sure you have Better Console F4SE installed, and then open the console. Select the item, and in the lower right corner you'll find a Base ID. Run the command:
cqf kgpbp spawn XXXXXXXX Replacing the X's with that base ID.
This is a special command from the Project Blueprint mods that will create an object and link it to the workshop so it acts like a normal workshop item.
2. When exporting your designs, do NOT check in "Export original items (not built by the Player)". Scrap Everything will end up causing all items in the settlement to become part of your design which will cause massive duplication. This is why you can't relocate pieces without spawning in new ones as explained in point 1.
1. Do not move anything that was already in the settlement. If you want to relocate a piece, you'll need to create a new version.
To Create a new version of something that you don't have a build record for in Workshop mode, make sure you have Better Console F4SE installed, and then open the console. Select the item, and in the lower right corner you'll find a Base ID. Run the command:
cqf kgpbp spawn XXXXXXXX Replacing the X's with that base ID.
This is a special command from the Project Blueprint mods that will create an object and link it to the workshop so it acts like a normal workshop item.
2. When exporting your designs, do NOT check in "Export original items (not built by the Player)". Scrap Everything will end up causing all items in the settlement to become part of your design which will cause massive duplication. This is why you can't relocate pieces without spawning in new ones as explained in point 1.