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Cannot get more settlers than 16

p34nk

New Member
Messages
9
Hi,

Using the latest Sim Settlement mod, along with the industrial revolution expansion and a few add-ons (molerat/brahmin farms, industrial city). I also have Horizon mod loaded after Sim Settlement and the xpac/addons. I have the Sim Settlement compatibility patch for Horizon also.

It seems that my sanctuary got capped to 16 settlers and it will not get more, despite what I do to get more. Pretty much everything is either maxed up or more than halfway up, only houses and security is not full (about 80%).

Is there a hard cap somewhere or can i use another mod (or option within the mod) to extend the number of settlers in sanctuary (or anywhere)?
 
Settlement population cap is attached to your charisma which is a vanilla cap, I believe it's 10 + 1 per charisma point. The rate they arrive is also a vanilla function, so the best way around it, is to gather up charisma gear, and alcohol, grape mentats, and what ever other drugs might increase charisma, go to different settlements where you might have too many or don't really care how many settlers are there, and then send them where you want them after you buff up...
 
Hi,

Using the latest Sim Settlement mod, along with the industrial revolution expansion and a few add-ons (molerat/brahmin farms, industrial city). I also have Horizon mod loaded after Sim Settlement and the xpac/addons. I have the Sim Settlement compatibility patch for Horizon also.

It seems that my sanctuary got capped to 16 settlers and it will not get more, despite what I do to get more. Pretty much everything is either maxed up or more than halfway up, only houses and security is not full (about 80%).

Is there a hard cap somewhere or can i use another mod (or option within the mod) to extend the number of settlers in sanctuary (or anywhere)?

So, you have a few options:

1) if you are using my mod, you can build a dispatcher and enable alternate recruitment, then build more homes and job plots. That will let you continue to gain settlers up to the minimum of homes or jobs from SS.

2) Wear cooler clothing. I'm not joking, increasing your Charisma through gear and drugs allows you to increase the number of settlers. The easiest way to accomplish this is by putting on your best CHA gear, doing as many different CHA improving drugs as you can, then sending settlers over from other settlements using the Move option.

3) Improve your standard charisma with perk points. Technically you can get up to a natural 12 charisma if you haven't used the bobblehead or "You're Special" boot yet. A natural 12 charisma gives you a resting settler count of 22, and that can be increased up to about 32 pretty easily with clothing and drugs using method 2 above.
 
Oh wow, been playing the game, stopping, and coming back after a year, and I totally never knew the number of settlers are tied to the charisma point (I have 4 at the moment, with 6 due to apparels), so that number does make sense!

I will definitely look into alternatives (mytigio's mod) and wear cooler clothing. I just do not believe it would matter much since I only go to sanctuary for replenishment and dropping off my salvage (that salvage beacon add-ons/implementation could not come soon enough) so wearing cool tuxedo in settlement doesn't even crossed my mind.

Thank you!
 
So, you have a few options:

1) if you are using my mod, you can build a dispatcher and enable alternate recruitment, then build more homes and job plots. That will let you continue to gain settlers up to the minimum of homes or jobs from SS.

2) Wear cooler clothing. I'm not joking, increasing your Charisma through gear and drugs allows you to increase the number of settlers. The easiest way to accomplish this is by putting on your best CHA gear, doing as many different CHA improving drugs as you can, then sending settlers over from other settlements using the Move option.

3) Improve your standard charisma with perk points. Technically you can get up to a natural 12 charisma if you haven't used the bobblehead or "You're Special" boot yet. A natural 12 charisma gives you a resting settler count of 22, and that can be increased up to about 32 pretty easily with clothing and drugs using method 2 above.

Mytigio, so it seems I already have your mod installed and activated (I remember I even have one of the factory from your mod (toy reclamation to improve happiness). My question is, where do i find the dispatcher and enable alternate recruitment? Is there a config somewhere that I missed or is it integrated into sim settlement options? If so, where?

Thanks again!
 
I just switch the gear in and out as I need it, mainly because I don't want new settlers showing up at every settlement all the time, then you get overcrowding :)
 
Mytigio, so it seems I already have your mod installed and activated (I remember I even have one of the factory from your mod (toy reclamation to improve happiness). My question is, where do i find the dispatcher and enable alternate recruitment? Is there a config somewhere that I missed or is it integrated into sim settlement options? If so, where?

Thanks again!

The dispatcher builds itself out of the Scavenger Support industrial plot (you're only supposed to get 1 per settlement, so I have a helper plot that decides if you can get one or something else)
 
I just switch the gear in and out as I need it, mainly because I don't want new settlers showing up at every settlement all the time, then you get overcrowding :)

Yeah, that's why I made my alternate recruitment set to the number of available homes/jobs, so I could control settler count in each settlement by zoning for the number of residents I wanted
 
@ruinedworld I do something similar, I pick two settlements close to the one I m currently building up and I place recruitment beacons there instead of the settlement I am building in.
 
Oh wow, been playing the game, stopping, and coming back after a year, and I totally never knew the number of settlers are tied to the charisma point (I have 4 at the moment, with 6 due to apparels), so that number does make sense!

Normally, it is. However, there is a random encounter where you can rescue up to 3 settlers. They can be sent to any of your settlements. So if you find it, and farm it, there's no pop cap!
 
Normally, it is. However, there is a random encounter where you can rescue up to 3 settlers. They can be sent to any of your settlements. So if you find it, and farm it, there's no pop cap!

Technically you can also make automatrons forever as well, so if you cap out your human settlers first, then get robots, you can go as high as your materials will allow that way as well.
 
you could also console cheat your charisma up higher, just don't do what I did my last playthrough and set 100 charisma... bad things happen.

I'm going to get rid of my cheat and use Mytigio's mod as soon as my settlement in this game matures enough to actually build his plot.

I've already got 30 settlers in Sanctuary and I only did up to getting Preston and company to get the SS stuff and then hightailed it to my newly flattened spectacle island to try my hand at building my secret underground volcano lair (which is coming along except it's got more of a mountain of doom vibe than a volcano at the moment).
 
Technically you can also make automatrons forever as well, so if you cap out your human settlers first, then get robots, you can go as high as your materials will allow that way as well.
Only thing with robots is they drag your settlement happiness down, you would have thought bethesda would have fixed that seeing as it was a dlc we bought and cant really use too much.
 
Only thing with robots is they drag your settlement happiness down, you would have thought bethesda would have fixed that seeing as it was a dlc we bought and cant really use too much.

Why can't you use it? i use it just fine. Add a +happiness item or building. Problem solved.

Robots don't need houses, and a single +happiness plot can bring multiple robots up to the 80 happiness you need and you don't need farms for them, so they are still much more space efficient then settlers.
 
I use these two mods they allow you to put legendary effects on any armor
https://bethesda.net/en/mods/fallout4/mod-detail/2895217
https://bethesda.net/en/mods/fallout4/mod-detail/774681
This way you can keep your look and buff out your out fit these allow you to change every thing from hats glasses right down to armor the links are for the pc versions of these couldn't find them on nexus tho I think the one is there but the first one isn't oviously I use the xbox versions tho

I have something very similar on PC. I learned about adding legendary perks a long time ago. I usually play as a sniper, so I kinda gear any addons to that. One of my favorite setups is to make an outfit, then put +2 strength on it as a base. Then I add armor pieces, legs get the same +2 buff, and both arms get the powered perk to help boost the refresh rate. This does a couple things, first is it allows me to pack rat a whole bunch of stuff around. Crappy weapons get scrapped and turned into the workshop. Better weapons, I rebuild at the bench and redistribute them to settlers. Damn near anything is better than those crappy .38 pistols and pipe weapons they come with. At least they will have a better chance at surviving a raid even if it doesn't contribute anything to the defense numbers.

I also buff out all of my personal weapons as soon as I can. Nine times out of 10 I put the furious perk on them. My sniper rifle is kitted up with anything that will give it better damage and accuracy. I use a pimped out combat shotgun for close range targets. I find it indispensible for things like ghouls, molerats and other things that charge you.
 
Yeah, that's why I made my alternate recruitment set to the number of available homes/jobs, so I could control settler count in each settlement by zoning for the number of residents I wanted
So I can use your Scav Team Dispatcher plot instead of a recruitment beacon? And the number of settlers that show up will be equal to the number of residential plots? That's awesome! I've been looking for a way to put custom limits on population without having to rely on turning the beacon on and off, and this appears to be it!
 
So I can use your Scav Team Dispatcher plot instead of a recruitment beacon? And the number of settlers that show up will be equal to the number of residential plots? That's awesome! I've been looking for a way to put custom limits on population without having to rely on turning the beacon on and off, and this appears to be it!

Basically, settlers have a chance to show up so long as you have un-assigned residential and job plots in the settlement, yeah.
 
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