Up-to-date 3-in-1, RotC, Conqueror, MJC AIO, Wasteland Ventures AIO, Mega Pack Year One, Ruined Homes and Gardens, SimHomestead, Industrial City w/ dispatch radio, IDEK's Logistics Station, Echo Lake Lumber (city plan) and Workshop Framework. Conqueror is set to load after and require Workshop Framework. Selected Egret Tours Marina to not be automatically built up and populated, otherwise the standard Conqueror list of not-built settlements is as usual: SH, RRTS, the Castle, Covenant, Spectacle Island, Boston Airport, et al. Settlements that normally have hostile critters still have hostile critters that more often than not massacre the settlers and any pets or minor creatures. When I waste the hostiles (the mirelurk queen and her brood at Murkwater; the cultists of Atom at Kingsport; the zombies infesting Jamaica Plains; ad nauseam) the settlement cannot be claimed. Those settlements that had living people survive the critters there do not give any quest to claim the settlement after wasting ALL of said critters along with just about everything else hostile in a 4-cell radius. I have a strong suspicion that I'd have to murder them all and their little turrets too to claim these settlements. Problem with that is that I've never come close to Codsworth, the truck stop or Concord's general vicinity on purpose, i.e., they should treat me as per vanilla. Edit: Checked on 15 settlements before giving up. All of them have no bona fide hostiles. None of them are claimable via settler quest / workbench activation. Uninstalling Conqueror did not help / fix this problem.