This is a bit contrary to the purpose of Sim Settlements so let me briefly explain. I've played Fallout 4 for over 2000 hours and maybe completed 25% of the quests. After my first play through I've never even made it as far as the institute because I get so caught up in settlement building with and without Sim Settlements. So, I would like to start a long play through concentrating on exploration and the main and many side quests while completely ignoring the settlement system. It would still be nice to have the settlements exist though as autonomous places that I could visit, explore and trade with but finish the play-through with no settlement listed in my pip boy workshop other than the one that I choose as my home base to craft at etc. I could just use Rise of the Commonwealth and let the city leaders run the settlements but they still belong to me and I'm responsible for them to some extent. So, the question is, can you use Conqueror to ONLY build pre-existing settlements and then let them continue to grow with sim citizens and level up without any intervention or will the mod somehow coax or force you into taking them over?