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Can you Trigger the fix for force starting Critical Perpetrator Development provided in v2.3.2 ?

Kraig

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I have the problem mentioned by Kinggath where I cleared BADTFL during a normal FO4 side quest before asked to do it as part of the CPD questline. This issue was reported fixed in the patch notes and Kinggath even provided a fix to force start the Critical Perpetrator Development for people with saves in that specific bugged state.

Can I run the script to force the start of Critical Perpetrator Development manually?

I told Lena that I had already cleared BADTFL after updating to v2.3.2. And I actually rolled back to install v2.3.2b, as well. However, I believe the script that Kinggath added to force the start of Critical Perpetrator Development did not run since I had not talked to Lena about clearing BADTFL when either v2.3.2 or v2.3.2b were first activated in my current save (because of roll back) So I am still stuck with all of CPD Act 2 completed, but Critical Perpetrator Development never starting.

Kinggath said:
"There was a bug where if you cleared the place yourself, and then told Lena that, the quest line would get stuck. This has been fixed"
and the patch notes for v2.3.2 said:
  • Fixed a bug that would prevent act 3 of the CPD questline from starting.
  • For players who finished the raid on BADTFL and finished Simon’s quests related to the Judge, Act 3 will be force started after the patch is loaded.
 
I have the problem mentioned by Kinggath where I cleared BADTFL during a normal FO4 side quest before asked to do it as part of the CPD questline. This issue was reported fixed in the patch notes and Kinggath even provided a fix to force start the Critical Perpetrator Development for people with saves in that specific bugged state.

Can I run the script to force the start of Critical Perpetrator Development manually?

I told Lena that I had already cleared BADTFL after updating to v2.3.2. And I actually rolled back to install v2.3.2b, as well. However, I believe the script that Kinggath added to force the start of Critical Perpetrator Development did not run since I had not talked to Lena about clearing BADTFL when either v2.3.2 or v2.3.2b were first activated in my current save (because of roll back) So I am still stuck with all of CPD Act 2 completed, but Critical Perpetrator Development never starting.
I would think that the "wait 48 in game hours" from after completing "Conquering Provincial Dwelling" (after talking with Lena), for "Critical Perpetrator Development" to start would still apply. How long has it been?
 
I would think that the "wait 48 in game hours" from after completing "Conquering Provincial Dwelling" (after talking with Lena), for "Critical Perpetrator Development" to start would still apply. How long has it been?
Cessori, about a month and well over 100 hours playtime IRL.
Just by chance, I ended up telling Lena that I cleared BADTFL myself as part of the CPD quest line just 5-6 hours (of RL playtime) after I installed the v2.3.2 patch. then I ended up grabbing a save before v2.3.2 and installed v2.3.2b, just to be safe. So I talked to Lena again in that save (just to insure I did not have the infinite scrip issue lurking in my save).
So it has been been a long, long time in in-game hours. I can go back and look through save files to find out exactly how many in-game days have passed, but I know it has been over 1-2 months of in-game days.
Continued Professional Development is marked completed and all the CPD main characters are inside the vanilla BADFTL cell. I looked at all the quest stages for both Conquering Provincial Dwelling and Continued Professional Development and they all look correct, With Continued Professional Development having stage 400 set correctly. So my save appears to be in the state that the "force start of CPD Act 3" in v.2.3.2b should have kicked in long ago.
I never got CPD bounties, but I believe that is a separate issue.
Thanks for any help though. I was hoping I might be able to run the "force start script" manually and continue on with the last section of the CPD questline.
 
Just to provide a little more info -- just incase it might help...
SS2C2_NDCowdy_CPD_Act2_HQRaid is listed as Stopped with stage100 marked as done.
SS2C2_NDCowdy_CPD_Act2 is listed as Running - Current Stage 400 (I think this is as expected to support the bounties: stages 412 -500)
Here is a list of stages marked as "done" for the main CPD_Act2 quest:
1, 2, 3, 10, 11 | 60, 70 | 100, 105, 110, 120, 130 | 150, 155, 160 | 170 | 180, 185, 190, 195, 200 | 210 | 220, 225, 230 | 235 | 245, 250 | 280 | 290 | 300, 305, 310 | 350, 355, 360, 361, 365, 370, and 400
all other stages are marked as "not set"
I have the CPD Detective Badge in my inventory.
Also as I mentioned above, the CPD main characters are all located inside the BADTFL vanilla cell (including Sshandy). There are CPD assets outside BADTFL and I can still turn in Gunner Tattoos to Lena. So I should have met all the criteria for the forced start of the CPD_Act3 quest added to the v2.3.2 patches to run.
 
Ya, that definitely gives me the where your CPD quests are at info. SOunds like you have the same result as what my testing produced lst month.
The CPD Quest Line is a complicated one in the coding. Continuing Professional Development quest is like a CPQ Quest Manager, so there isn't a "make it better" console command to be entered that will fix things. What makes things work is in the scripting, not in the quest stages.

This one is already logged as a validated issue 1144

 
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