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Building in the triangle of doom

Rayhne

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My last two play-throughs got tanked because of not being able to return to Sanctuary. So now I’m looking for any advice in building in the triangle of doom.

Right not I’m planning on building up Sanctuary, as that is my main settlement and leaving Red Rocket alone with just a little building with Abernathy.
 
Use mods like Clean my/Raze my settlement before building there ad hoc and after building any city plan. Stay as small as possible within your machines capability. Do your best to maximize people per plot so you don't have too many plots. That's about the best I can say. Oh and turn off ALL notifications it makes a lot of difference.
 
For Sanctuary I tend to build primarily in the buildings but am also using 3x3 plots as well. For Abernathy I may just add some agri plots and toss sleeping bags in the house.
 
Thankfully I am not having any issues in the ToD this time and I have Sanc to 25 and pretty built, Abernathy is at 20+ I think now and pretty built up and RR I try and keep at about 17. I Used the stock city plans at each location and added to as I needed.
 
My last two play-throughs got tanked because of not being able to return to Sanctuary. So now I’m looking for any advice in building in the triangle of doom.

Right not I’m planning on building up Sanctuary, as that is my main settlement and leaving Red Rocket alone with just a little building with Abernathy.
Starlight is my go to hub I do what is required with Sanctuary and try and move on to greener pastures. Abernathy is really designed to build at cause you can go out AND up. Same with Starlight. That's where I always kill myself. Not being able to get into Starlight. Also Oberland for some weird reason.
 
I hope to use the level 1 city plans and then add on as needed. I just made a couple changes and made my commercial plot and martial plot 3x3 in Sanctuary. Not worry about agricultural because once I have Abernathy and the other two farm areas running, I will remove the agri-plots from Sanctuary.

BTW, is it advisable to have a city leader even if you aren't using a city plan?

I know there are multi-person interior residential plots but are any of the other interior types multi-person?
 
I hope to use the level 1 city plans and then add on as needed. I just made a couple changes and made my commercial plot and martial plot 3x3 in Sanctuary. Not worry about agricultural because once I have Abernathy and the other two farm areas running, I will remove the agri-plots from Sanctuary.

BTW, is it advisable to have a city leader even if you aren't using a city plan?

I know there are multi-person interior residential plots but are any of the other interior types multi-person?
Don't do this because the Shared resources don't seem to work like they should right now. You need to make sure a settlement is self sufficient and can handle not only the people but plot needs by itself or you will be plagued by problems this goes for industrial needs too. I promise. I have been trying to build producing vs consuming settlement networks or districts of these for 2 playthroughs with no luck. They need to be able to run by themselves. Especially if the game bugs and drops one off the caravan network. As for city leaders unless you are running a city leaders add on it really doesn't matter. In ad hoc settlements just a desk to manage stuff and you as leader. Half the time my leader is messed up anyway.
 
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BTW, is it advisable to have a city leader even if you aren't using a city plan?
If you use the ones that have "leader traits", you CAN, but since they're mostly just percentage modifiers it might not be worth it on smaller settlements compared to having one more person working on a farm or whatever.

I know there are multi-person interior residential plots but are any of the other interior types multi-person?
None that I've seen, but I haven't checked every single plot in every single Addon Pack, and that's something you can set on a per-plot basis.

Don't do this because the Shared resources don't seem to work like they should right now.
I've seen you mention this a few times; the resource sharing seems to work 100% fine for me? Should I add that to the list of "things I thought were working fine but are actually bugged on my end"?
 
I hope to use the level 1 city plans and then add on as needed. I just made a couple changes and made my commercial plot and martial plot 3x3 in Sanctuary. Not worry about agricultural because once I have Abernathy and the other two farm areas running, I will remove the agri-plots from Sanctuary.

BTW, is it advisable to have a city leader even if you aren't using a city plan?

I know there are multi-person interior residential plots but are any of the other interior types multi-person?
There is only one part in the SS2 quest line that will make you use a city leader and a plan.
 
I've seen you mention this a few times; the resource sharing seems to work 100% fine for me? Should I add that to the list of "things I thought were working fine but are actually bugged on my end"?
All I am saying is be very leery of taking away needed production from a settlement in hopes another will correctly pick it up. I am not the only one that has seen this be a reality for them and a million things could factor it. All I am saying is be mindful of doing it and mileage may vary in every case. As in my words I didn't say it doesn't work I said is seems not to be working as in tended in all situations. Again when it comes to mods a million things could make things not work as intended and there will never be a actual oh it this or that's mods fault. and honestly even when it is a specific mods fault getting that info is not always easy.
 
I've seen you mention this a few times; the resource sharing seems to work 100% fine for me? Should I add that to the list of "things I thought were working fine but are actually bugged on my end"?
And honestly this is an issue that has plagued my games since well before SS. Even in base game playthroughs with vanilla supply lines sharing accurately of food and water between settlements can be funky. The game has always expected you to make sure each settlement was self sufficient to the best of it ability.
 
Even in base game playthroughs with vanilla supply lines sharing accurately of food and water between settlements can be funky.
Keep in mind that in the vanilla game there are losses incurred when sharing between settlements, IIRC the base is something like 70% efficiency. Not sure if the SS2 caravan system carries that forward, but I suspect it does. So for every 100 crops your exporting, you are only importing 70. Losses to raiders, spoilage... ect. The IDEK mod have a good description of this:
 
at the moment the TOD does not yet happen near sanctuary i did however have one case where i madcde the mistake of placing the scraping machine with lots of loot in ot and instead of putting it in my workstation it threw them all over the floor resulting in a massive FPS drop so to those planing on letting there scarping line run unatended pplace them in a enclosed room so u only start rendering if u actualy go into that room !

ONE thing i do have is somehow taffington causes a CTD for me and i dont know why only used the prebuilt there so thinking of trying to scrap that built and do a personified one
 
Keep in mind that in the vanilla game there are losses incurred when sharing between settlements, IIRC the base is something like 70% efficiency. Not sure if the SS2 caravan system carries that forward, but I suspect it does. So for every 100 crops your exporting, you are only importing 70. Losses to raiders, spoilage... ect. The IDEK mod have a good description of this:
I am aware of spoilage and all that. I use IDEK so I have a good grasp of how my spoilage works. I actually read my IDEK station reports.
 
MY TOD was fine until I put a Robot workbench at the front of Sanctuary by the bridge to RR. Now when I get within sight of it I get a CTD. No matter what direction I walk in from. I get to close to it CTD.
 
My $.02 to the good suggestions above from a slightly different perspective. I micromanage everything, usually manually build my settlements and rarely use city plans. In my current game 3, Sanctuary, Red Rocket and Abernathy have 12 -14 settlers - all with jobs, 1x1 residential plots and some with recreational plots; a fully enclosing wall; and numerous turrets, generators, lights etc. I do encounter infrequent CTDs in the ToD, but reloading the immediate save solves the problem. Like @dinelen_darkstar, I also make all my settlements self-sufficient.

While playing the early SS1/Conqueror, frequently I was not able to pass a certain point in the ToD either by fast travel or walking no matter how many saves I tried - it was a "show stopper." By comparison, the current SS2 ToD situation is "great." :this
 
My $.02 to the good suggestions above from a slightly different perspective. I micromanage everything, usually manually build my settlements and rarely use city plans. In my current game 3, Sanctuary, Red Rocket and Abernathy have 12 -14 settlers - all with jobs, 1x1 residential plots and some with recreational plots; a fully enclosing wall; and numerous turrets, generators, lights etc. I do encounter infrequent CTDs in the ToD, but reloading the immediate save solves the problem. Like @dinelen_darkstar, I also make all my settlements self-sufficient.

While playing the early SS1/Conqueror, frequently I was not able to pass a certain point in the ToD either by fast travel or walking no matter how many saves I tried - it was a "show stopper." By comparison, the current SS2 ToD situation is "great." :this
I have city plans at all 3 with many added plots of mine own, Sanctuary has been running fine with 26 people, 17 at Abernathy and 12 at RR. I am just shy of level 100 and I haven't even had lag until I built that bench AND finished Automatron. Before I finished I could do anything with it fine. Then I talk to Jezebel and all went to shit if I get near it. I could if needed take any one of my settlements off the network and they would be self sufficient as @Slb1 mentioned. And I can do anything in the TOD still with no lag as long as I don't get within say 50 steps of the bench. Just outside of selection from a distance range in Workshop mode.
 
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Sanctuary has been running fine with 26 people, 17 at Abernathy and 12 at RR.
Did you achieve 26 people at Sanctuary using the Communication plot? And, if so, are the Communication plots generally working well?

In my previous SS2 game, I was playing as the Minutemen and had to stop because (a) the communication plots were not working consistently (https://simsettlements.com/site/ind...hmins-where-update-5.15959/page-2#post-106654) and (b) there was no work-around for moving a large weight of stuff. At this point, I must quote KG: "But wait, I'm supposed to be the General of the Minutemen and the leader of dozens of settlements, why am I hauling hundreds of pounds of junk?"

I have not yet installed any Comm plots, but have been using a modestly successful work-around since relatively early in the game. As the BoS I can transport large amounts of stuff, if I am willing to do a slow walk for several minutes (semi-lore friendly :grin):
  1. change Survival Options/Toggle Options/Toggle Damage When Over encumbered in Power Armor to off (https://www.nexusmods.com/fallout4/mods/14650)
  2. wearing power armor collect stuff
  3. put vertibird smoke grenade relatively close
  4. slow walk to vertibird
  5. land and slow walk the stuff to the Workbench - usually for me one of my two outposts (Starlight and Boston Airport)
Thanks
 
I received 26 at Sanctuary by a combo of regular and cheat terminal spawn. I don't play anywhere near vanilla. I don't care about weight cause I have no weight limit. My only issue I, CTD from carrying too much stuff. The comm plots over recruit in my opinion unless you turn off the regular beacon but with both you will get a lot of people. I always play minute men and only use the other factions until they are no longer needed and take them out. MM all the way. I am and always will be anti BOS.
 
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