Fixed Bodies not de-spawning

Discussion in 'Conqueror Mod (System Bugs) (Archive)' started by Otherwhere, Jan 27, 2019.

  1. Otherwhere

    Otherwhere Active Member Patreon Supporter

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    I've got bodies piling up - initial settlers, gunners, my own raiders who fall. It's been a week (in game) and they're still there. Doesn't bode well for my saves. :(
     
  2. Argyuile

    Argyuile Member

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    Ain't Much likes this.
  3. RayBo

    RayBo Well-Known Member Patreon Supporter Community Rockstar Support Team Vault Librarian

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    OtherWhere,

    The plan as of now is it will be addressed in 4.0.1 patch coming Friday.

    As always thank you for the xBox report! Always valuable!
     
    Rojobow14 and Otherwhere like this.
  4. cosmic-cube-keeper

    cosmic-cube-keeper Well-Known Member

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    Yep. Lots of fertilizer means lots of Jet :evil:
    Oops, thinking of a different mod which adds a composter. I think it's Better Manufacturing. But you couple that with the Auto Butcher, and yeah, a ton of fertilizer.
     
  5. kinggath

    kinggath Well-Known Member Staff Member Administrator Moderator Verified Builder

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    Any of you have a save with a lot of left-over bodies I can use to investigate? I think I have this solved, but want to confirm.
     
    RayBo likes this.
  6. cosmic-cube-keeper

    cosmic-cube-keeper Well-Known Member

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    Can I make a suggestion to make them scrappable? That way we can just dispose of them in Workshop mode. ...though, thinking of it, that wouldn't solve the problem in a vassal.
     
  7. Otherwhere

    Otherwhere Active Member Patreon Supporter

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    Thanks, gang! @kinggath: I'm back as a Patreon supporter. I couldn't resist trying your new mod, and I managed to get it downloaded (despite the beth.net issues), and you and your team do such excellent work (is it "work" when you love it, or play?) I wanted to throw some $ your way. :)
     
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  8. kinggath

    kinggath Well-Known Member Staff Member Administrator Moderator Verified Builder

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    Welcome back and thank you! It is shocking to me that Bethesda hasn't fixed that issue yet. I saw Juicehead just shined a spotlight on it, so maybe if people keep talking about it, they'll bump it up the priority list.
     
  9. Otherwhere

    Otherwhere Active Member Patreon Supporter

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    @kinggath Still having tons of bodies hanging around. :(
    Xbox Mod list:
    UF4Patch
    HUD Framework
    DEF_WIDGET_CORE
    AWKC (lite - not full version)
    Integrated Commonwealth
    Sorted Keys by Crimsomrider
    No Quest Autostart - Automatron
    Workshop Framework
    SS 3-in-1
    SS Idek's Logistics
    SS City Plan: Coastal Cottage
    UCO Base
    UCO Season Pass
    Jeff's Simple Scrap
    Realistic Ragdoll Force
    More Realistic Cats
    Survival Stats Widget
    HoloTime HUD Clock
    Nytra's Performance Tweaks
    Solar Power
    Much Much Clearer Water
    Place Anywhere
    Enter The Brotherhood
    Everyone's Best Friend Dogmeat
    Keep radiants in the Commonwealth
    Unlock Ballistic Weave
    Critical Hits Outside of VATS
    Push Away Companions
    Generator Overhaul
    Power Conduits Radius Increase (3x)
    Grenade Expansion Pack
    Workshop Turret Pack
    Crimsomrider's Unique Furniture
    CBBE - Curvy
    thick
    Classy Chassis Replacer Outfits
    TERA Christmas Outfits
    Femshepping's Unzipped vault suit
    SKK Fast OverBoss
    Overboss 357 Magnum
    Puma's Longer Power Lines (3x)
    Cheat Terminal
    SS Cheat Holotype
    SS Menu manager
    SS Industrial City
    SS Creations by Coots
    SS Add-on pack - Sim Tower
    SS JTBryant's Utilities
    SS SimHomesteads
    SS Ted's Leader Pack
    SS Junktown Lite
    SS Brae's Defenses
    SS MegaPack Year 1 (buildings only)
    SS WV
    SS WV2
    SS Raider Refugees
    SS City Plan Pack - SEP
    SS CP Pack - OCT
    SS CP Pack - DEC
    Faction Flags Redux SS edition
    SS Conqueror
    Another Life - Alt Start

    Any ideas on why bodies aren't despawning?
     
  10. Ain't Much

    Ain't Much Guest


    I still have bodies post patch and did some wandering around the map to see if they'd vanish; they didn't. I used the auto-butcher on the most egregious of the body pile at my main raider outpost (RR) to turn them into "soylent green" food. I had two dozen bodies at least, plus the during a Defend Your Outpost quest, the attackers spawned inside the Red Rocket near the terminal. They never stood a chance as we had them pinned in the Room of DEATH!
     
  11. Otherwhere

    Otherwhere Active Member Patreon Supporter

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    @kinggath Tried cutting down to basically just SS mods plus CBBE and performance mods. How long should bodies stay around before despawning?

    Xbox Mod list:
    UF4Patch
    HUD Framework
    DEF_WIDGET_CORE
    Workshop Framework
    SS 3-in-1
    SS Idek's Logistics
    SS City Plan: Coastal Cottage
    Survival Stats Widget
    HoloTime HUD Clock
    Nytra's Performance Tweaks
    CBBE - Curvy
    Classy Chassis Replacer Outfits
    Overboss 357 Magnum
    Cheat Terminal
    SS Cheat Holotype
    SS Menu manager
    SS Industrial City
    SS Creations by Coots
    SS Add-on pack - Sim Tower
    SS JTBryant's Utilities
    SS SimHomesteads
    SS Ted's Leader Pack
    SS Junktown Lite
    SS Brae's Defenses
    SS MegaPack Year 1 (buildings only)
    SS WV
    SS WV2
    SS Raider Refugees
    SS City Plan Pack - SEP
    SS CP Pack - OCT
    SS CP Pack - DEC
    Faction Flags Redux SS edition
    SS Conqueror

    (my limited list for testing)

    Still seem to be stuck with tons of bodies. ?? Load order rather than an actual mod conflict?
     
  12. nzane

    nzane Active Member

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    Same here even after the patch, tried waiting it out but they dont go away.

    im gonna use the recommended auto butcher here in the mean time
     
  13. kinggath

    kinggath Well-Known Member Staff Member Administrator Moderator Verified Builder

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    I honestly don't know how long they should stick around, or what's causing it. Still would love a save file with a good body pile I can experiment on. Feel free to send me one PC players!
     
  14. Zorak912

    Zorak912 New Member

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    The same here, unfortunately I do not have a save file with less than 200 plugins.
     
  15. Otherwhere

    Otherwhere Active Member Patreon Supporter

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    Just a thought: Would the difficulty setting affect this? I play on Survival Mode, and I know that is supposed to affect the re-spawn rate. Is it possible Conqueror is conflicting with some of those settings from the vanilla game causing it to not clear bodies?
     
  16. Otherwhere

    Otherwhere Active Member Patreon Supporter

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    @kinggath I'm starting a new run with just WSF, SS 3in1, and Conqueror plus Cheat Terminal. I need that last one to test this without spending dozens of hours playing thru the game. I can give myself some levels, god mode, and fast travel and get to the Conquering! I'll let you know if I still have bodies lingering. Since I'm on XBone, I can't send you a save file
     
  17. Zorak912

    Zorak912 New Member

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    I can add that there are two mods that I have installed that can affect the spawn and de-spawn rate. Pack attack and game configuration menu (GCM values on spawn and cell reset do not seem to work for me), I will do more tests.
     
    Last edited: Feb 7, 2019
  18. Otherwhere

    Otherwhere Active Member Patreon Supporter

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    Even using just the core Conqueror mods, I still have bodies lingering. I don't know if Starlight is a problem, but that's been my first Outpost each time. I've spent 5 days in game and the mole rats (and their holes), settlers/civilians, and gunners corpses all have remained. :(
     
  19. nzane

    nzane Active Member

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    Open up your save and go into an interior, I always do the command "coc sanctuarybasementjahani" without quote marks, then type the following commands in order

    setgs iHoursToRespawncell 1
    setgs iHoursToRespawncellCleared 1
    set timescale to 99999
    pcb

    close the console, wait exactly for one second but make sure to not leave it more than one second tho, after exactly one second goes by, open up the console again and type

    setgs iHoursToRespawncell 168
    setgs iHoursToRespawncellCleared 480
    set timescale to 20

    Then close console and wait in the bed for 1 hour , exit the basement and travel to your settlement and see if they're still there
     
  20. Otherwhere

    Otherwhere Active Member Patreon Supporter

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    XBox player, not PC.
     

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