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Solved Blast from the Past: Jammer breaks when entering combat

spacefiddle

Well-Known Member
Messages
576
UPDATE: looks like you can enter another cell and have the game do the automatic follower teleport, and this seems to have fixed him

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Consistent, reloaded several times from a nearby save. He stops following me and just stands around every time I enter combat with the two raiders at the tree near the quest objective.

Eventually got past this stage with a "moveto player" while at the objective and then shoving him to the point where he kneels to investigate.

He follows without issue all around the area, but as soon as I engage the raiders near the objective, he becomes a statue.

Edit: he's still broken, he won't follow me to the NEXT objective. Is a statue at the first objective. Any way to boot his follow AI in the head?
 
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