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Question Bethesda Mod School: 3ds Max 101 and 102 collisiongroup is empty

mbradshaw

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4

I've been following these 2 videos and I get to the collision group part but everything is empty in default materials and object type.
I've installed everything as shown in the video. What I did differently was I built a complicated collision mesh and just make the polys about 1/3rd faces of the real mesh.

Thank you!
 

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kinggath

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When those are empty, it means the actual Havok stuff didn't apply. If you're sure you didn't miss a step, then there's likely some sort of problem with your install.

Though I've seen that exact same issue, and every time it was because I failed to actually do the step before it, or I was clicked on the original mesh and not the collision.
 

mbradshaw

New Member
Messages
4
When those are empty, it means the actual Havok stuff didn't apply. If you're sure you didn't miss a step, then there's likely some sort of problem with your install.

Though I've seen that exact same issue, and every time it was because I failed to actually do the step before it, or I was clicked on the original mesh and not the collision.
Understood I will Uninstaller and reinstall everything again. :)
 

mbradshaw

New Member
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4
Okay I even had to Uninstall 3ds max. Plus havok plus bgs plus niftools. Then I deleted 3dsmax program files folder, and user appdata/local/autodesk/3dsmax

Then I re installed everything and was able to finally get Collison to work. ^_^

Now you talk about tutorial named construction workshop objects which tutorial is that one?
 
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