the Sim Settlements forums!

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Barriers to immersion 1: bloody brahmin!

diziet

Active Member
Messages
544
a) In some of my settlements the local brahim can be permanently relocated by building a fence around a food trough and the brahim will stay, in other settlements however i.e. county crossing, the brahmin insist on moving back to their original spot, teleporting through any fences etc.
This means that before laying down a plot you have to find out if I can relocate my brahmin or else I have to build around them.
b) provisioners and their brahmin seem to have very poor pathfinding skills, before laying out a settlement it is useful to wait and see what path in and out of your settlement they will take and leave a path for them - maybe a gate in the walls - in your design, this also applies to caravans and their traders.

Does anybody deal with this in a different way, know of setting paths?

diziet
 
Its just as bad trying to get them off a roof or a boat when they really want to be there so bad they teleported.

The pathfinding in the AI is so bad that I've seen stuff like settlers faceplanting a wall next to a door until I walk over and give them a nudge to move them to the actual doorway.

Rule of thumb on pathfinding is that it's possible to set a preferred path in the creation kit but you can't change that ingame. This is why settlers are set to timeout and teleport if they can't seem to get where they want to go and you end up with settlers, cows, and occasionally raiders on roofs because the teleport code will sometimes spawn them high in the air and drop them straight down until they hit a collision mesh to avoid spawning them inside of stuff.

Yes, you really do see raining cows sometimes when entering a cell. Cars too when you walk near main roads or raised highway bridges.

The best way to deal with this is actually to not wall in your settlement to force a path until you see what locations at the perimeter are where the AI is coded to go in and out. Place your gates at those points, then start walling and you'll have a lot less trouble.
 
There are a few mods for replaceing provisionners cows with dogs or eyebots, i always use those, pesky cows are annoying.

Edit: eyebots work best cause you can push past them and they don't look as funny in some of the places dogs and cows do.
 
Last edited:
Its just as bad trying to get them off a roof or a boat when they really want to be there so bad they teleported.

The pathfinding in the AI is so bad that I've seen stuff like settlers faceplanting a wall next to a door until I walk over and give them a nudge to move them to the actual doorway.

Rule of thumb on pathfinding is that it's possible to set a preferred path in the creation kit but you can't change that ingame. This is why settlers are set to timeout and teleport if they can't seem to get where they want to go and you end up with settlers, cows, and occasionally raiders on roofs because the teleport code will sometimes spawn them high in the air and drop them straight down until they hit a collision mesh to avoid spawning them inside of stuff.

Yes, you really do see raining cows sometimes when entering a cell. Cars too when you walk near main roads or raised highway bridges.

The best way to deal with this is actually to not wall in your settlement to force a path until you see what locations at the perimeter are where the AI is coded to go in and out. Place your gates at those points, then start walling and you'll have a lot less trouble.
Yeap, the whole "Drop-Cow" thing is far too real.
The amount of dead ones I've had in settlements is unreal.
I was at Warick Farm on one playthrough and just at the edge of my vision, while building, splat!
 
<i>Yes, you really do see raining cows sometimes when entering a cell. Cars too when you walk near main roads or raised highway bridges.</i>

Ah, I've been seeing cars drop from raised roads all game and always went looking for the raiders who dropped them!

Hardly ever found them. :)

diziet
 
Top