cosmic-cube-keeper
Well-Known Member
- Messages
- 187
Not sure if this is a Conqueror or WSFW issue, but just ran a vassal attack against Jamaica Plain, forgetting about the few ghouls that hang out in the town hall. I get there, take out the hired guns, and subdue the residents.
Then I see there's one quest marker pointing to the town hall. Sure enough I get in there, and there's 3 or 4 ghouls still very much alive, including one marked as needing to be subdued to complete the quest. Naturally, it was a Feral Ghoul Roamer or something like that, one of the more difficult SOBs. Put enough lead in it, and it would go down for all of 2 seconds before it gets back up again, at full health. Had to use console commands to disable the target, and advance the quest.
So the question, would it be possible to put some sort of safeguard on the quest aliases to make sure the targets 'make sense'? Luckily this is the first time I've experienced this sort of thing, but also the first time I've taken down a pre-built Jamaica Plain. Normally this is a place I claim myself, knowing the number of hostiles in the area.
Then I see there's one quest marker pointing to the town hall. Sure enough I get in there, and there's 3 or 4 ghouls still very much alive, including one marked as needing to be subdued to complete the quest. Naturally, it was a Feral Ghoul Roamer or something like that, one of the more difficult SOBs. Put enough lead in it, and it would go down for all of 2 seconds before it gets back up again, at full health. Had to use console commands to disable the target, and advance the quest.
So the question, would it be possible to put some sort of safeguard on the quest aliases to make sure the targets 'make sense'? Luckily this is the first time I've experienced this sort of thing, but also the first time I've taken down a pre-built Jamaica Plain. Normally this is a place I claim myself, knowing the number of hostiles in the area.