the Sim Settlements forums!

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Are Ag/Residential Plots Necessary?

Lieutenant Looter

New Member
Messages
12
I have a mix of residential plots, vanilla beds, ag plots, and vanilla crops but people seem quite satisfied with the settlement (happiness 80+) as all resource demands are met.
Should I save all ASAM's for material plots instead?
 
It's not necessarily a concern of Happiness, but of efficiency - Agriculture plots have a LOT higher Food Per Settler ratio than the vanilla crops once they are upgraded and the worker is Trained; sure they might start out lower but you could theoretically have a single person making ~75 Food eventually, compared to the max of 6 on vanilla crops. That'd mean requiring less total people overall in the caravan network on food production.
Personally I don't use many Residential Plots though, the only mechanical 'benefit' to those is the trickle of Virtual Caps they generate (I think it's 6*Plot Level for each resident?) and just donating a bunch of caps early on before your Commercials get going seems to be enough, and there's a setting to switch off the "Commercials require X Residentials before they'll build" thing.
 
Last edited by a moderator:
It's not necessarily a concern of Happiness, but of efficiency - Agriculture plots have a LOT higher Food Per Settler ratio than the vanilla crops once they are upgraded and the worker is Trained; sure they might start out lower but you could theoretically have a single person making ~75 Food eventually, compared to the max of 6 on vanilla crops. That'd mean requiring less total people overall in the caravan network on food production.
Personally I don't use many Residential Plots though, the only mechanical 'benefit' to those is the trickle of Virtual Caps they generate (I think it's 6*Plot Level for each resident?) and just donating a bunch of caps early on before your Commercials get going seems to be enough, and there's a setting to switch off the "Commercials require X Residentials before they'll build" thing.
I see. Thanks for the info.

I'm glad I actually can just use beds to save ASAM's and a bunch of space.
Caps have never been a problem to me. I'm early in the game and I'm having 10K caps already. Still so many chems to sell.
 
I see. Thanks for the info.

I'm glad I actually can just use beds to save ASAM's and a bunch of space.
Caps have never been a problem to me. I'm early in the game and I'm having 10K caps already. Still so many chems to sell.
I do have it on good authority that there'll be a "balance pass" of the values on stuff before Chapter 2 hits, including the "Virtual Caps" income.
 
I do have it on good authority that there'll be a "balance pass" of the values on stuff before Chapter 2 hits, including the "Virtual Caps" income.
Alright... I suppose it doesn't hurt to have a couple of residential plots just for the look of my settlements for now.
 
Another factor is, if you are on hardest settings, vanilla settlement resource objects will also have daily operating costs and which will be relatively high compared to their outputs making plots a better option. Vanilla beds also don't give virtual caps.

On easier settings vanilla object costs are disabled so the player can have more freedom to use what they want and not have to min-max things as much.
 
Another factor is, if you are on hardest settings, vanilla settlement resource objects will also have daily operating costs and which will be relatively high compared to their outputs making plots a better option. Vanilla beds also don't give virtual caps.

On easier settings vanilla object costs are disabled so the player can have more freedom to use what they want and not have to min-max things as much.
Right, that's definitely something to take into consideration.
I'm still too sacred to touch any settings though. So I suppose I'll set it to very hard later. Sounds more fun actually.

There goes muh construction space.
 
Quite a few Addon Packs have started adding "1x1" size plots of various Plot Types, if that helps. That size is a LOT easier to work with especially if you aren't building at the "bigger" settlement spaces.
 
Quite a few Addon Packs have started adding "1x1" size plots of various Plot Types, if that helps. That size is a LOT easier to work with especially if you aren't building at the "bigger" settlement spaces.
It's a big priority for us since easy use of Plot Classes is important, it's necessary to divide things up & specialize settlements using Caravan Network, and many vanilla settlements give little space to work with. Covenant, Hangman's Alley, Mechanist Lair etc.
 
It's a big priority for us since easy use of Plot Classes is important, it's necessary to divide things up & specialize settlements using Caravan Network, and many vanilla settlements give little space to work with. Covenant, Hangman's Alley, Mechanist Lair etc.
That would be wonderful.
Hangman's Alley is my favorite and most used spot.
 
It's kind of funny, personally I actually WANT to play SS2 with it on the highest possible difficulty settings, and have tried it, but until a couple more bugs get fixed (one of which should be resolved in the next major patch, and it MIGHT also resolve another in the process - impossible to tell what actually affects what from the outside) it's all kinds of clunky.
 
All Settlements Extended has worked out pretty well for me on the "tiny settlement = no plot space" front, though indoor plots are also a big help there. I realize it's a bit of a stability risk, but honestly, as SS2 has been patched up I haven't crashed much at all?
 
Last edited:
All Settlements Extended has worked out pretty well for me on the "tiny settlement = no plot space" front, though indoor plots are also a big help there. I realize it's a bit of a stability risk, but honestly, as SS2 has been patched up I haven't crashed much at all?
Don't use All Settlements Extended with city plans unless you are asking for issues.
 
I'm about to restart (again), and will be very sad to remove All Settlements Extended. I've searched through the forums, and it seems that might be the mod that is causing my crashes (besides the main mod, called Fallout 4, which seems to be buggy as all heck). It might be fun trying to figure out how to build in the much more constrained spaces! Thanks for all your input in these forums, @Din'elen DarkStar !!
 
I'm about to restart (again), and will be very sad to remove All Settlements Extended. I've searched through the forums, and it seems that might be the mod that is causing my crashes (besides the main mod, called Fallout 4, which seems to be buggy as all heck). It might be fun trying to figure out how to build in the much more constrained spaces! Thanks for all your input in these forums, @Din'elen DarkStar !!
You are very welcome.
 
Top