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Amazon fishery?

Doctor Feh

Active Member
Messages
135
I can't seem to get the settler I assigned to the fishery to actually go in and "work" the plot, in fact most of the time she won't even get near it (though she definitely is counting as assigned). I'm assuming not everyone has that problem so I'm guessing it's a placement issue on my part, any tips? My follower seems to find a way to the chair on the plot just fine so it can't be a total wall, but I have no idea where on the plot the settler would normally be working or how they would usually path there.
 
I will have a look at this

on level one its only the chair I think ,the other levels I have paced idle markers inside ,chopping meat, sitting on the boat,
the cat goes inside :)
 
What level are you on at the moment?
I can get a settler on level 4 to get on it
I think I need to add more idle markers ,maybe that will help make them more busy on the plot.
and I need to add meat to the table so he isn't chopping air lol20171122100050_1.jpg
 
No tool & die shop in this particular settlement so honestly I didn't even think about there being a level 4 version. Level 1, 2, and 3 all seemed like a bust. I can try doing the force upgrade console command and see if that makes a difference.

Full disclosure: I built it into the center "pond" of my Starlight Drive-In so I don't know if that's what's breaking things. It actually seems to fit pretty perfectly even though I had a good laugh when the rowboat showed up. I've since tried the plot at various levels of elevation with no luck... it provides food and takes water/defense, it upgrades, but my caretaker just gets to loaf around while her neighbors work and I imagine it's making them bitter.

The damn cat definitely seems to roam around and do the interaction animations just fine, I watched it nibbling on the fish last night. Maybe I should put it in charge :grin
 
ok I will recheck the other levels as well, if I hav to I will redo the navmesh in my next update
It shouldn't matter where u build it , hehe wait to you see the big fish ;)

hehe yeah the cat is cool:) I had to make it eat the fish lol :)
 
Yeah the board gangplank seems totally accessible but she just refuses to use it -- at level 3 if I manually order her inside (not assigning her, just a "go click") she hops in the pond from an angle and tries to come in where the gangplank meets the shack floor. She'd be swimming if the water were deeper. Sometimes after a bit of a walk-in-place dance she manages to get up and in but then after staring at me for a few seconds she just leaves and goes wandering around the settlement again.
 
ok thanks I will check navigation
ive noticed in my game they walk in a big circle then enter the wharf.
 
I've got them dotted about in 4 different settlements now and haven't seen a settler actually use them yet at any level, cats wander about, even over the water, but no settlers, they just stand about in the middle of the settlement. Just tried building and allocating the owner a house next door but haven't had a chance to see if it helps yet.
I've built most so the front edge lines up with a shore line, making a smooth walk along the boards, in one case it's built on the end of wooden foundations and the board end ends up as a bit of a step up, tried putting some small steps next to the end which makes it easier for me to use but not the settler it seems.
 
lazy settlers :(
I may hav to redo the navmesh
 
A couple of other observations if they help:

Tried upgrading to level 4 last night. Settler remained lazy and uncooperative. On the plus side now I know not to go for level 4 in any case because that big hanging dolphin blocks my view of my drive-in screen! :grin

Rebuilt the plot using a 'guide foundation' that I scrapped afterwards like in your House Boat placement video (another one I'm having trouble getting the settler to use, but that's more understandable since it's probably a pretty funky navmesh). No luck.

Level 1 fishery seems to have an "invisible wall" around the actual plot space that can't be walked through, even by me? This is about where the shack walls will be when upgrading later, but at level 1 it's just open space. I don't know if it's an indicator of anything that's messing with navigation on later versions but it's weird to bounce off of it.

I very briefly had hope last night when I click-moved the settler inside my level 3 plot, then assigned her to a dance marker I put down. The game reassigned her to the fishery after several seconds and somewhere in that timeframe she sat in the chair!

...but then she stood up and just started standing in place again. So maybe it was just a few seconds where her AI had her as unassigned and she was just looking for the nearest place to slack off.

Also as long as you're looking into navmeshes I seem to have a problem with Tire Cave level 3 where my settler stands forlornly outside the "back wall" rather than going in the very open front to get to his bed.

I love your designs by the way, I wish Bethesda's not-so-great settler pathing worked better. Even kinggath can't reliably get them up stairs in his plots yet!
 
ok thanks I will check that out
the boat house is a bit odd but its more for appearance I guess,ive had my serfs using the chair on top and the bed but I have never seen them walk to them.

there is an invisable floor on fishing wharf 1 ,but it should nt stop u from walking on it . All plots have that feature but with an open plot like this ,it will look a bit funny .
I think I need more idle markers there ,hmm maybe I can use a weeding marker and make it look like he is sorting fish.

I will check out the tire cave as well, lol that was my 2nd ever plot :)
 
How the heck do you place the fishing wharf? I have to use the manual plot assignment. I've tried various positions at the water's edge but only got it to show once in the automatically generated list of available plans and couldn't reproduce. It'd be great if it'd work by snapping on to a dock but getting the right height would be hard.

I've used manual plot selection with the t-square and then place everywhere followed by a plot refresh to get it at the right level with the water so far.
 
... I've used manual plot selection with the t-square ...
CrankyCat, when you say T-square, do you mean "Choose Building plan" by clicking the ASAM sensor on the plot? If not, that is a much faster way to choose what you want the settlers to build.
About the placing, I think you are doing exactly right, it's hard to place the plots at right level in the water without Place Everywhere.
 
I find the desalinator and fishing wharf are at just the right level if the front arrow is touching the shore. Thats at Sanctuary which is shallow though. Somewhere like Egret Marina which is deeper I can't imagine placing them w/o either building a platform to stick them on then removing the platform or using Place Everywhere.
 
CrankyCat, when you say T-square, do you mean "Choose Building plan" by clicking the ASAM sensor on the plot? If not, that is a much faster way to choose what you want the settlers to build.
About the placing, I think you are doing exactly right, it's hard to place the plots at right level in the water without Place Everywhere.

The t-square lets you move forward and back through all of the plans but the ASAM sensor filters them. It's the ASAM sensor "choose building plan" which won't show me the wharf most of the time. That leave me slowly going through all of the blueprints using the t-square until I find it. What the faster way if I want to specifically place the wharf? It's kind of specific to where it needs to be so it makes sense it wouldn't just go anywhere.
 
It's the ASAM sensor "choose building plan" which won't show me the wharf most of the time.
Ah, I see! Sounds painstaking - and odd that the ASAM sensor won't show the wharf consistently.
 
I find the desalinator and fishing wharf are at just the right level if the front arrow is touching the shore. Thats at Sanctuary which is shallow though. Somewhere like Egret Marina which is deeper I can't imagine placing them w/o either building a platform to stick them on then removing the platform or using Place Everywhere.

Can you get your assigned settler working the plot with your placement?
 
How the heck do you place the fishing wharf? I have to use the manual plot assignment. I've tried various positions at the water's edge but only got it to show once in the automatically generated list of available plans and couldn't reproduce. It'd be great if it'd work by snapping on to a dock but getting the right height would be hard.

I've used manual plot selection with the t-square and then place everywhere followed by a plot refresh to get it at the right level with the water so far.

If it's not showing up on your ASAM list there's another issue happening because this plot absolutely does not check to see if it's actually in or near water. I can build it on high and dry land with no problems beyond the one I have regardless where the settlers won't work it.

I had a problem once where all the addon plot options weren't showing up until I used my SMS mod to "Refresh Workshop Data." Not sure how you can invoke that outside of SMS but it's a thought.
 
I will check out the tire cave as well, lol that was my 2nd ever plot :)

Well some goodish news on the tire plot, I tried rotating it 90 degrees and now he goes in. Previously the left side of the foundation was blocked but it sure still looked as though he could get in to the cave and me and my follower could. Bizarre.
 
Can you get your assigned settler working the plot with your placement?

That I'm not sure of, she spends a lot of time wandering up and down the main street, but thats better than Eli who stands near the workshop all day when hes meant to be at his sandbag fort. Settler AI gets wonky when you have a lot of them.

edit: And my settlement isn't very well-planned so they probably stuggle with pathing, but more keep turning up.
 
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