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Suggestion Allow moving of plots

pra

Well-Known Member
Staff member
Verified Builder
Messages
580
There are situations where I want to move or adjust a plot somewhat. For example, the water plot spawned it's floor under the surface, the oversized residential clips a bit into it's neighbor at L3, or I got that one VIP with a hatch to a basement on the highway over Finch Farm.

Normally, I would just use Place Everywhere to either nudge the plot, or place a foundation somewhere else, store it's position/rotation, and apply it to the plot I want to move. Then redo the wiring and refresh it via the ASAM sensor.

I'm not sure if the automatic plot teardown was added for balancing, realism, or technical reasons, but there are still ways around it, and other such features (build times, maintenance costs, Adv.Ind. stockpiles) have feature toggles, too.

What I propose is an option to disable that automatic teardown of the plot when you attempt to move it. If it's disabled, the plot could either do nothing (you are then required to refresh it manually), or auto-refresh as soon as it's either placed down (easiest, imo), or when the player exits workshop mode.
It would be enabled by default, of course.
 
There are situations where I want to move or adjust a plot somewhat. For example, the water plot spawned it's floor under the surface, the oversized residential clips a bit into it's neighbor at L3, or I got that one VIP with a hatch to a basement on the highway over Finch Farm.

Normally, I would just use Place Everywhere to either nudge the plot, or place a foundation somewhere else, store it's position/rotation, and apply it to the plot I want to move. Then redo the wiring and refresh it via the ASAM sensor.

I'm not sure if the automatic plot teardown was added for balancing, realism, or technical reasons, but there are still ways around it, and other such features (build times, maintenance costs, Adv.Ind. stockpiles) have feature toggles, too.

What I propose is an option to disable that automatic teardown of the plot when you attempt to move it. If it's disabled, the plot could either do nothing (you are then required to refresh it manually), or auto-refresh as soon as it's either placed down (easiest, imo), or when the player exits workshop mode.
It would be enabled by default, of course.

I do the same - especially with @uituit boats.. seems I never place them right and they are flooded!

:)

John
 
Those few oddball plots that end up facing the wrong way than I want. Like the University Library, Chosen one Truck, the Pool hall, and a few martial plots.

Even if you have the build times on the speed a plot rebuilds is usually 1 day, instead of the few days it took to build it. However losing the level does suck.
 
Those few oddball plots that end up facing the wrong way than I want. Like the University Library, Chosen one Truck, the Pool hall, and a few martial plots.

Even if you have the build times on the speed a plot rebuilds is usually 1 day, instead of the few days it took to build it. However losing the level does suck.

You can move, rotate a level 3 with place everywhere keys - then refresh and lose nothing.

It works. Sometimes the level 1 shows okay, but by time level 3 is done, yikes!
John
 
Yeah, someone made an interior weapon selling shop that the counter faces one way at level 1 and faces another way at level two. Now I just ignore the level 1 facing.
 
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