Do you not just have a batch script to do this automatically?
https://afkmods.iguanadons.net/inde...-archive2-can-be-used-from-the-command-shell/
I actually forgot that this was possible until a few minutes ago (I had been using a list of files in a text file formatted to load into Archive2 via the GUI), so I wrote a script to do this for my own mod, which looks like this:
Code:
set _fo4dir=C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\
"%_fo4dir%\Tools\Archive2\Archive2.exe" "%_fo4dir%\Data\Scripts\idek\ils,%_fo4dir%\Data\Scripts\source\user\idek\ils,%_fo4dir%\Data\Meshes\idek\ils" -c="%_fo4dir%\Data\SimSettlements_IDEKsLogisticsStation - Main.ba2" -r="C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data" -f=General -compression=Default
"%_fo4dir%\Tools\Archive2\Archive2.exe" "%_fo4dir%\Data\Scripts\idek\ils,%_fo4dir%\Data\Scripts\source\user\idek\ils,%_fo4dir%\Data\Meshes\idek\ils" -c="%_fo4dir%\Data\XB1\SimSettlements_IDEKsLogisticsStation - Main.ba2" -r="C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data" -f=General -compression=XBox
1 click and it packs all of my assets into archives automatically. Adding a couple of extra lines for textures would be trivial, if I had those to worry about.
I agree that dealing with patches for separate
mods DLC via Bethesda.net is way too much work; I did that once for one of my mods and quickly retired it since it was too much effort. It's ridiculous that there isn't some kind of install script utility akin to the community standard FOMOD for Bethesda's site.