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A trully Minutemen HQ. The Castle

Tarkkh

Well-Known Member
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498
CastleByTarkkh.pngThe Castle has been reborn!
"It served as the headquarters for the Commonwealth Minutemen until 2240"
How come when we arrive there all they have built all that time between 2180 and 2240 was a shack with a radio a meeting room a poor kitchen and lame sleeping quarters?
Time to change all that! But keeping it immersive!

Level 0
Photo153.png
Level 1

Photo154.pngLevel 2
Photo155.png
Level 3
Plano de Fundo.png

Enjoy
 
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Available soon on the nexus as a city plan and as individual city layouts of each level!
 
Just a small taste ^^

It's ready but there are 2 issues currently affecting the city plan that is being looked at!
Castle Armory door is broken ( probably due to https://www.nexusmods.com/fallout4/mods/50366 ) After multiple testing with a base ss2 save (only ss2 related mods) and with the save included within the mod I kept running into that issue!
1st part is the door wouldn't open by clicking the button
2nd part is upon building the city plan there would be 2 doors! (same for the radio shack connector)
Other issue» Wires that connect to vanilla wiring don't get exported (might be vanilla issue since even with transfer settlements I experienced it)
@kinggath
 
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looking good.
 
Just a small taste ^^

It's ready but there are 2 issues currently affecting the city plan that is being looked at!
Castle Armory door is broken ( probably due to https://www.nexusmods.com/fallout4/mods/50366 ) After multiple testing with a base ss2 save (only ss2 related mods) and with the save included within the mod I kept running into that issue!
1st part is the door wouldn't open by clicking the button
2nd part is upon building the city plan there would be 2 doors! (same for the radio shack connector)
Other issue» Wires that connect to vanilla wiring don't get exported (might be vanilla issue since even with transfer settlements I experienced it)
@kinggath
Oh! So I didn't have the issue with the armory door, but I DID have the issue with the radio transmitter. I think I ended up deleting/disabling one of the transmitters, then powering up the other one. BUT THEN Radio Freedom stopped working and the Minuteman DJ kept saying "we have to power the transmitter or I can't broadcast." So to fix THAT I had to modify the radio transmitter with console commands to be Player Assignable, assign a DIFFERENT Minuteman to it (since the Radio DJ is NOT player assignable), fast travel away, then fast travel back. When I fast traveled back, Radio Freedom was working again!

That being said, I don't imagine that will translate well to a city plan. Like, it won't be very plug-and-play?
 
Oh! So I didn't have the issue with the armory door, but I DID have the issue with the radio transmitter. I think I ended up deleting/disabling one of the transmitters, then powering up the other one. BUT THEN Radio Freedom stopped working and the Minuteman DJ kept saying "we have to power the transmitter or I can't broadcast." So to fix THAT I had to modify the radio transmitter with console commands to be Player Assignable, assign a DIFFERENT Minuteman to it (since the Radio DJ is NOT player assignable), fast travel away, then fast travel back. When I fast traveled back, Radio Freedom was working again!

That being said, I don't imagine that will translate well to a city plan. Like, it won't be very plug-and-play?

As for the Armory Door idk i have used only ss2 base mods + the city plan assistant with the save
and when exporting there was 2 gates and the activator didn't work... matter of fact even without exporting the activator doesn't work
Tlc inside the armory click the button and doesn't open the gate

As for the radio the issue is the wire connector in the shack is duplicated so you need to remove one or both and place a new one
(at least it was like that for me
 
Wow! That looks fantastic! It’s like its own little city! I love the shipping/industrial port you put on the side. Well done!
 
From the screenshots, that build looks absolutely amazing! Congrats on the hard work, man! I'm just wondering how much it goes over the vanilla build limit. I have one city plan that uses about 700% of the vanilla limit, and it makes my PC hate me.
 
From the screenshots, that build looks absolutely amazing! Congrats on the hard work, man! I'm just wondering how much it goes over the vanilla build limit. I have one city plan that uses about 700% of the vanilla limit, and it makes my PC hate me.
about 150%

And thank you vm! It was worth it!
 
Wow! All that, and only 150%? Are you sure you're not a wizard? :D
I think its about that! Might be close to 200%

Since it calculates as fallow
If limit is 1000 you have to do + 100% = 2000 limit and then 2000+100%= 4000
with 200% you will have + 25% free space to build
 
The castle has one heck of a build budget.
 
Wow! That looks fantastic! It’s like its own little city! I love the shipping/industrial port you put on the side. Well done!
I absolutely love it too. I've been adding docks at all my water settlements and this is REALLY nicely done.
 
I'm wondering, @Tarkkh , if there is some text or something missing from the "ADD-ON's Used" section on the description page? You have listed (thanks!) the mods you've used, but instead of the mod name, only the Nexus links show up. Same within your Additional Notes section.
 
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