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Old Post A Dilemma

MadGax

Well-Known Member
Messages
306
Just started a fresh game with only 13 mods. All are Sim Settlement/Conqueror support with the exception of Start me up.
I started in the basement as a survivalist at level 25 and went thru all the vanilla quests and refusing Jammer and now in sanctuary with the War-desk out, I completed all of Sturges tasks and Preston has directed me to Tenpines Bluff as a quest.

My dilemma is that I cannot assign anyone to the war-desk because I have no followers yet, nor can I start a city plan, and to get Preston to follow me I have to go out "win over" multiple settlements. Settlements that I will then come back and attack.

Is this just the way it is?
Is Conqueror better run after completing the main quest?
 
My dilemma is that I cannot assign anyone to the war-desk because I have no followers yet, nor can I start a city plan, and to get Preston to follow me I have to go out "win over" multiple settlements. Settlements that I will then come back and attack.

Is this just the way it is?
Is Conqueror better run after completing the main quest?

I'm about to finally start a Conqueror run again. Planning on not using anything besides Conqueror and mostly SS stuff like you are.

Rapid fire questions from a someone with little Conqueror experience:

Why can't you assign anyone to war desk yet? Does the war desk require working with Jammer? If you just need an available follower, does Codsworth not work? If you are not working with or are purposely refusing to work with Jammer, why use a war desk and not just a CP desk like normal to start a city plan? Alternatively, the no leader requirement is supposed to be fixed and working correctly now.

As far as winning over the settlements the usual way, seems to me like the bonus of doing this in Conqueror is that for the small price of clearing out some raiders you'll get control over a fully functional city instead of just a couple of dirt farmers in a shack. If you decide later to become a raider and need to attack this settlement, you would have done it anyway just as if you had started off as raider. The only diff is timing. I suppose this will, however, make you not just a bad dude but a traitor as well.

It'd be nice if you got as far as completing the Castle/Minutemen quests before breaking bad then the settlements would use artillery against your raider assault.
 
Okay, I was able to assign Codsworth. I had to dismiss him from following me and then it worked.
Ya the war desk seemed to function normal without a leader, it would just never prompt, nor has an option that I saw, to build a city plan.
I assumed the war desk is what is required if you mean to take over/liberate the commonwealth.

I am not playing the raider questline, I am playing with a Minute Man Liberator faction mod.
 
I don't think the War Desk is assignable, it can be only accessed within Raider "Outposts" in order to carry out tasks such as troupe recruitment, reassigning your main outpost, and initializing settlement attacks, without having to talk to Jammer.

On a side note: Once you start a raider quest to take over a settlement, any defenses you've built will be hostile.
 
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Editing because I saw you were a Liberator . . .

You don't need to assign anyone to the War Desk. It's actually you. The War Desk is different than the City Planner Desk, which is for City Plans. Do you mean the City Planner Desk didn't have any city plans in the pop-up boxes, or that you confused the two desks? Be aware that you can turn off the need to have a leader for city plans now unlike prior versions of Sim Settlements, though they do offer perks for that settlement if you use that feature.

The War Desk is for faction efforts, and Preston is the vanilla game. You can do both or neither or just one. Because you are using the Liberator Minutemen, get out there, ally yourself with settlements OR use the War Desk to attack existing settlements to free them from the yoke of their tyrannical masters (Gunners, raiders, whatever Liberator spawns for them). Once freed, those former captives become normal settlers and you are allied to that settlement.

You did an alt start. Did you let the city's prebuild or did you not use that feature?
 
The war desk is indeed assignable, and when you assign someone it will prompt you to build a city plan.
If the war desk is only for raiders, then how is my mm faction supposed to recruit? Existing settlements are not hostile towards me.

I have not yet recruited enough to attack a settlement, just assigned codsworth
I did not select sanctuary to prebuild because the instructions implied that I should stay away from prebuilding certain settlements, sanctuary was on that list.
 
The war desk is indeed assignable, and when you assign someone it will prompt you to build a city plan.

Do you have to assign it like you would any vanilla work object? And then it will prompt you to select a city plan once it's assigned? vs A regular CP desk where you can just click on the blueprint to get the city plan started. And if that's the case, you need whoever you want to be the leader in the settlement with you so you can assign them to the War Desk in workshop mode?

I ask this and the above because I don't/didn't know. Like I said I'm just about to pull the trigger on giving it a go again.:getsome:
I really appreciate the report. I like using the trials and tribulations of others:load: to gage my expectations.:whistle:
 
I assume you can assign any companion except dogmeat. I assigned codsworth.
Regular settlers cannot be assigned.
 
The war desk is indeed assignable, and when you assign someone it will prompt you to build a city plan.
If the war desk is only for raiders, then how is my mm faction supposed to recruit? Existing settlements are not hostile towards me.

I have not yet recruited enough to attack a settlement, just assigned codsworth
I did not select sanctuary to prebuild because the instructions implied that I should stay away from prebuilding certain settlements, sanctuary was on that list.

As I mentioned, you do not need to assign someone to the War Desk. That's optional. You can assign someone.

The War Desk is what you use for any and all Faction Packs because they won't have Jammer. They may eventually have their own version of Jammer, but the War Desk operates directly with the player to take over other settlements or liberate them from the enemy.

You recruit the same way you recruit settlers + there's an additional faster way to recruit. First, set down the War Desk then Claim the settlement for your Minuteman Faction. Put up a recruitment beacon (settlers and faction members). If you want the faction members to arrive much faster donate items into the Ham Radio on the War Desk.

Each Faction Pack will tell you what that faction prefers for donation. Major items are great to put in there, and minor items are good to donate. The Ham will not take anything but those listed in the pop-up. That Ham Radio will recruit up to 5 faction members a day-ish IF you donated enough of those items to do so. It won't recruit ANY whatsoever unless you have beds, so put down some manual beds unless you have housing already from plots. Once you have enough, use the War Desk to coordinate a raid on a settlement. That Desk won't list any settlements you haven't discovered, so you have to get out there to find them.
 
If I can, I'd like to reader's digest what I see going on above.

1.
Ya the war desk seemed to function normal without a leader, it would just never prompt, nor has an option that I saw, to build a city plan.
2.
I don't think the War Desk is assignable, it can be only accessed within Raider "Outposts" in order to carry out tasks such as troupe recruitment, reassigning your main outpost, and initializing settlement tasks, without having to talk to Jammer.
3.
You don't need to assign anyone to the War Desk. It's actually you. The War Desk is different than the City Planner Desk, which is for City Plans.
4.
The war desk is indeed assignable, and when you assign someone it will prompt you to build a city plan.
5.
As I mentioned, you do not need to assign someone to the War Desk. That's optional. You can assign someone.

Seems two things kinda of got jumbled here. This all started I think with a question/concern about whether, in addition to the war planner's desk main purpose, could it also be used to start up a city plan/assign a leader and if so how. #1

#2 & #3 suggest no, it (only) has other uses, and those uses do not require someone being assigned it.

#4 confirms you can assign someone to it (if you want) and then it will then prompt City Build options and seems to suggest it is only by assigning someone to the desk that you get this prompt. It's not something you can access via the desk itself (like clicking on the blueprints on a CP Desk)

#5 reaffirms #2 & #3 & admits #4

The conclusion being war planning needs no assignment. But if you want to start a city plan with the war desk, you have to assign someone to it. Did I get this right?
 
Yes, there is no option to start a city plan from the war desk unless you assign someone.
When I assigned Codsworth and started a city plan it removed the war desk, and placed a city planner desk.
So It sounds like it is best to create the city desk first then the war desk.

However I just plopped a city desk down and told it to build a city plan and I got this pop-up "without a city leader, your settlers will not build anything."
 
When I assigned Codsworth and started a city plan it removed the war desk, and placed a city planner desk.

Damn, the city plan removed the war planner's desk because it scrapped the whole settlement as the first step in the build process (as usual). See, I don't use RotC and wouldn't have thought of that. So even if you can and do assign someone to the war planner's desk to start a city plan, it doesn't matter because the war planner's desk is going to get disappeared once the city building starts.

However I just plopped a city desk down and told it to build a city plan and I got this pop-up "without a city leader, your settlers will not build anything."

This is a new CP desk you plopped down for Codsworth because the War Planner's got scrapped?
Shouldn't Codsworth still be the leader? He was the leader when the plan scrapped started and scrapped the desk, right?
 
Damn, the city plan removed the war planner's desk because it scrapped the whole settlement as the first step in the build process (as usual). See, I don't use RotC and wouldn't have thought of that. So even if you can and do assign someone to the war planner's desk to start a city plan, it doesn't matter because the war planner's desk is going to get disappeared once the city building starts.

This is a new CP desk you plopped down for Codsworth because the War Planner's got scrapped?
Shouldn't Codsworth still be the leader? He was the leader when the plan scrapped started and scrapped the desk, right?
I had reloaded a save before I had assigned Codsworth, I never even checked when I did the city plan with the desk if codsworth transferred over. I would imagine that he did since it still requires a leader to build a city plan.
 
If you want a leader but not be required to have a leader, you can turn that feature off in the holotape/MCM under City Building. Codsworth is the worst at staying assigned. I myself could never get him to stay assigned to anything, let alone being a leader. I only worked him as a companion. It was the one thing he sticked with. Oh, and his Geraniums.
 
Maybe a bit off topic, but related to Conqueror and RoTC ... has anyone used claim this settlement from Workshop Framework? I have tried using it, then deciding to build a city desk, which building the city works, but I cannot select a leader. Says I need more allies... just thought of this as another quirck in the above.
 
Maybe a bit off topic, but related to Conqueror and RoTC ... has anyone used claim this settlement from Workshop Framework? I have tried using it, then deciding to build a city desk, which building the city works, but I cannot select a leader. Says I need more allies... just thought of this as another quirck in the above.
Not just anyone can lead a settlement, the base game requires vanilla companions to do so. That being said, there are a few mods that add NPC's who can be assigned as leaders, or, Sim Settlements has the option to turn the leader requirement off altogether if you like.
 
Not just anyone can lead a settlement, the base game requires vanilla companions to do so. That being said, there are a few mods that add NPC's who can be assigned as leaders, or, Sim Settlements has the option to turn the leader requirement off altogether if you like.

Yes, this I know. I was mentioning about how I couldn't assign, for example, Blake Abernathy, as a leader to a desk because I used "Claim this Settlement" in Workshop Framework and that I needed to "acquire more allies" ... this is not normal, but just some oddity I was mentioning.

Thanks. John
 
Yes, this I know. I was mentioning about how I couldn't assign, for example, Blake Abernathy, as a leader to a desk because I used "Claim this Settlement" in Workshop Framework and that I needed to "acquire more allies" ... this is not normal, but just some oddity I was mentioning.

Thanks. John
That's odd because I've claimed settlements with Workshop Framework and had no problem assigning a qualified leader, such as Blake Abernathy, to the desk. There is a quest associated with Blake Abernathy, so maybe that must be done before he becomes eligible.
 
That's odd because I've claimed settlements with Workshop Framework and had no problem assigning a qualified leader, such as Blake Abernathy, to the desk. There is a quest associated with Blake Abernathy, so maybe that must be done before he becomes eligible.

I think there is an "order" in making this work. The thing I was trying was to unlock the settlement without doing the quest... which, would be the point of unlocking a settlement, otherwise, just do the quest and unlock normal.

Perhaps I am not seeing the point of "claiming a settlement" if you still have to do the quest to "legitimaly" unlock a settlement. In the end, I don't care about the leader or using. Many settlements are bare with no npc to use (legitimaly in that settlement, not one from elsewhere) ....

What I was trying to do was make a base settlements unlocked save game, without touching the world, not doing quests, and having prebuilt sim settlement cities going.. just a timesaver. Only noticed that I couldn't assign a leader in the CP desk.

Thanks for your help.
John
 
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You should still be able to assign a leader to the standard SS desk, just not Blake Abernathy. Also, you still have the option of turning off the leader requirement and your city will progress in its build.
 
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