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I ran into something similar just now. Out of curiosity, do you have the diseases system enabled? My energy started out at 60, but I noticed one of the Concord volunteers was doing a shivering animation and then a minute or two later it dropped to 58, so I'm wondering if that's related.
I suspect there's some sort of effort underway, but I suspect there's a lot of work to be done in rebalancing and partially redesigning the old plans. As you point out, SS1 plans aren't compatible with SS2. That likely means that it's necessary to load up the plan with SS1, scrap all the plots...
Transposed from the Nexus page:
Before the war, the US military decided that the remote radio relay at Zimonja would be a good place for a small residential base to house additional troops near Boston. After the war, the sturdy parking garage and still-functioning fusion generator make it a...
I could leave them in... or I could frenetically scratch-design a new building to replace a prefab, then note down the base ids, x, y, and z positions and rotations of each component used in the new building and go back through each level in turn to spawn the items in, link them to the workshop...
Thank you for that info, and those scrap profiles! Unfortunately for me, two of the objects that are giving me the most trouble are those wooden shack wall outer caps you mentioned. Let's see if I can redesign one of the central elements of my settlement to accommodate them in the next few hours...
I've run into a bit of an odd (and decidedly frustrating) issue at Zimonja. The settlement has a number of static objects that are scrappable using Place Everywhere's extended scrapping function that stay gone with a city plan just fine, but a few of them stubbornly insist on hanging around...
At some point, I might go back to Longfellow's Cabin to complete some sort of horror themed giant mansion build. These shots I took during my recent (unfortunately unfinished) work for the city plan contest gave me quite a bit of inspiration in that regard.
On my current playthrough save, I've...
Sorry, I've spent the last hour looking, but I can't seem to find anything about Nexus doing anything anywhere. Could I trouble you to fill me in on what's up?
If the issue is that you're placing plots and nothing is building, it may be building cost issues, as Din'elen says. If, however, you're getting the message "nothing more can be built" even though there's little to nothing there, it's likely because the unlimited size mod you used set the build...
Just a real quick question - what's the policy on streaming oneself building their contest entry? I know previously it was discouraged to show anything/release the plan prior to the month's contest was done (excluding progress pics in the appropriate forum), but with the new system of releasing...
I mentioned this elsewhere, but Jake showing up can actually be useful, if you're the type of planner who cares about settlers being able to path throughout your settlement. As long as you walk away as soon as he starts talking to you, he'll be quite persistent in following you, even if you're...
Another couple alternatives are to use player.placeatme 20593 to spawn a settler, then send them to the settlement you're working on, or to check the City Plan Contest holotape - I think that has a function to spawn a settler in your current settlement, too. Once they build a plot, you can use...
I do, yes. I've heard good things about Mod Organizer, too, but my experience is limited to Vortex and the now long-obsolete Nexus Mod Manager, so those are the only ones I feel qualified to comment on. There may be a bit of work to do when it comes to making Vortex sort your mods correctly -...
So if you're not using a mod manager, does that mean you're manually installing everything? That seems like a lot of extra work to me.
To answer your question, your best bet is probably going to be to create a backup folder somewhere else on your computer, cut (not copy) and paste everything...