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Expanding on this, what I really hoped to get out of SS1 Conqueror was for the vanilla factions to have a bit more life and interaction with the settlement system, and being able to expand them with mods. I want to join a faction and then start conquering territory for them, while the other...
It'd be great if you could let City Leaders be disregarded from Conqueror morale calcs. Currently, to have one civilian plot you need three soldier plots (3 > 1+1), to have two you need four soldier plots (4 > 2+1), three to five (5 > 3+1), etc. I've found when doing City Plans that having a...
yeah there isn't to my knowledge either. I'd love to make a few 1x1 residential plots that's just a bed and a footlocker with a few different offsets to put together, but I don't think that's possible, so beds it is.
So I did my first city plan using the "add walkways" trick and holy moly, it works so well. I shot a settler and ran outside to an attack marker, and every single settler got up on the walkway to shoot me instead of rushing out the door. No one ran outside!
This is what I do using the Private Vertibird mod and it works great, you can even set custom landing spots it'll accurately land on. I also have a bat file that summons all my boys for when we're landing in combat. :3
I'm putting final touches on my first city plan to warm up and have some questions. Then I'll probably have lots as I try to make more substantive mods. I did a little modding way back when FO4 came out but that was pre-CK iirc. :3
SENT
I let my personal guards knock them down and then summarily execute anyone I don't want to keep in the several minutes it takes SSC to finish the takeover script. Combining two bugs for big BoS fascism energy! :>
One of my Advanced Industrial quests has become stuck and can't progress (it's admittedly hard to tell since there's no way to know what the expected quest behavior actually is with the hush-hush culture surrounding these quests on the forums, but one post explicitly stated quest markers should...
It would, but for some reason it's disabled in combat, so you can't really use it to fake your vertibirb unloading on a settlement defense. It also suggests to me it's running a script, so I just prefer not to use it at all in favor of a nice, safe hotkeyed bat file, but that could just be...
Welp, that sucks. Guess I won't get to see the Solar Tower in action. :<
At least I can finally just disable Cue and the robot, I guess. Thanks for the reply!
Nah, it's just concrete floors and the fast travel marker. Vanilla birbs will work, but I do use the vertibirb from the excellent Private Vertibird mod because I just like to have a big helicopter that actually takes off standing in my base. I use only the birb itself and construct my own pads...
All my settlements are fully surrounded with a junk or metal wall with a single gate. The gate leads into a fenced off killbox with tower-type Military plots in front, and turrets placed somewhere they only enter LOS once an enemy runs into the killbox (so that they run in trying to find cover...
I really appreciate that certain buildings come with special unlockable features and all the work that went into them. It makes Advanced Industrial buildings feel incredibly cool and powerful, like suddenly my settlements are doing stuff I care about and I want them to have productive themes...
Not sure if this is what you're looking for, but you could try one (or both!) of these excellent SKK mods
Settlement Attack System
Instant Battleground
Big fan of combining SKK and Sim Settlement mods here.
Now that you mention it, cranking up the general mortality in my games to 11 probably has something to do with armory equipment feeling like it just doesn't do much. "Hold Position" provides significantly higher defense than power armor, hah. Once they rush past the wall, they're probably dead...
Yeah true, also I guess you could flip my argument on its head and say Armories would be amazing if you could command settlers during defenses, or otherwise keep them from charging past the barricades and dying very stupidly so their gear would actually matter. :>
You raise some good points. I...
I just mean waiting thirty real-life seconds whenever you get a notification about something. This resource is now assigned? Thirty seconds. Changed a Guard to a Warrior? Thirty seconds. Did [some other mod feature]? Thirty seconds, etc. Don't reload your gun, don't enter workshop mode, don't do...