Nemesis_87
Member
- Messages
- 37
Originaly posted about this issue within the Egret tours marina bugs but bringing it here since its become a much more widespread issue
https://simsettlements.com/site/index.php?threads/egret-tours-marina-bugs-for-rotc.2527/
Anyways after going round the commonwealth to adjust settlements a bit with changing plot blueprints i noticed more and more stuff which clogs up settlements, From plots which include foundations being combined with regular workshop foundations to trees within trees ect.
Some of these are easy to spot due to textures overlapping causing flickering but most are completely hidden unless going over everything in workshop mode, Murkwater had a tree which was blocking the sensor of a plot so i thought i would just select it and move it out the way to see exacly were it was only to have a duplicate tree in the exact same place.
https://simsettlements.com/site/index.php?threads/egret-tours-marina-bugs-for-rotc.2527/
Anyways after going round the commonwealth to adjust settlements a bit with changing plot blueprints i noticed more and more stuff which clogs up settlements, From plots which include foundations being combined with regular workshop foundations to trees within trees ect.
Some of these are easy to spot due to textures overlapping causing flickering but most are completely hidden unless going over everything in workshop mode, Murkwater had a tree which was blocking the sensor of a plot so i thought i would just select it and move it out the way to see exacly were it was only to have a duplicate tree in the exact same place.