Drask
Active Member
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- 114
Having dicked around with this for along time, I think that I can safely say that resolution has a pretty big impact on this as well. For those of us playing on higher, unsupported resolutions (like ultra-wide), you get more drawcalls for a given frame. I believe that this may be giving you a delay between the CPU and GPU(s) that will cause the scripting engine to crash. This is particularly bad around cell borders.
What really pisses me off, is that Kinggath can have all of his settlements at level 3 and never have experienced a crash on his potato of a testing machine. Whereas, anyone with a multi-core and multi GPU setups seem to have the most issues.
I wish that this mod wasn't so damned good, so I could just give up on it. We'll see if it gets any better or worse with my new GPU coming in a week or two. Probably worse I'd imagine.
Oh, and just something that I've found to help quite a bit is to make sure that you force V-Sync@60 fps via the driver. For Nvidia anyways, this is how to do it:
Right-Click on your desktop and click "Nvidia Control Panel".
Under the "Change Resolution" tab, make sure that your refresh rate is set to 60Hz.
Under the "Manage 3D Settings" tab, select the program settings tab (Global works, but it will do it to all of your apps, which you don't need).
Set "Triple Buffering" to On.
Set "Vertical Sync" to On.
Set "Maximum Pre-rendered frames" to 1.
Save changes and start up the game.
It's not a 100% fix, but it seems to help, since enabling V-sync in game doesn't seem to fully cap it sometimes (I've seen my fps creep above 60 with just the in-game setting).
What really pisses me off, is that Kinggath can have all of his settlements at level 3 and never have experienced a crash on his potato of a testing machine. Whereas, anyone with a multi-core and multi GPU setups seem to have the most issues.
I wish that this mod wasn't so damned good, so I could just give up on it. We'll see if it gets any better or worse with my new GPU coming in a week or two. Probably worse I'd imagine.
Oh, and just something that I've found to help quite a bit is to make sure that you force V-Sync@60 fps via the driver. For Nvidia anyways, this is how to do it:
Right-Click on your desktop and click "Nvidia Control Panel".
Under the "Change Resolution" tab, make sure that your refresh rate is set to 60Hz.
Under the "Manage 3D Settings" tab, select the program settings tab (Global works, but it will do it to all of your apps, which you don't need).
Set "Triple Buffering" to On.
Set "Vertical Sync" to On.
Set "Maximum Pre-rendered frames" to 1.
Save changes and start up the game.
It's not a 100% fix, but it seems to help, since enabling V-sync in game doesn't seem to fully cap it sometimes (I've seen my fps creep above 60 with just the in-game setting).
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