the Sim Settlements forums!

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Discussion Understanding CTDs - Triangle of Death

We can certainly check that out in the CK.
Hmm. Not a lot that makes much sense.
upload_2019-11-6_19-26-43.png
Would take some heavy-duty testing like what XV has done to figure this one out.
 
Hmm. Not a lot that makes much sense.
View attachment 7380
Would take some heavy-duty testing like what XV has done to figure this one out.
My hunch is that the precomputed visibility data (i.e. previs) is a different method of occlusion culling. The official documents seem to imply that the previs system only applies to preplaced static geometry, so dynamic objects and objects added by the player in workshop mode should not culled.

The occlusion planes I see with STS appear to work differently, since they seem to cull almost everything. It’s possible the vanilla game includes no occlusion planes of this kind.
 
Top