Now this going to sound like "is the TV (or any other device) plugged in?" However I just read someone's post in the Nexus SS2 posts about spending two days trying to figure out why Jake wouldn't spawn in and then discovered he/she forgot to run a wire to the beacon.I can not, for the life of me, get Jake to spawn. Using the latest version, have mods loaded in the recommended order, and still he won’t show.
Beacon is poweredNow this going to sound like "is the TV (or any other device) plugged in?" However I just read someone's post in the Nexus SS2 posts about spending two days trying to figure out why Jake wouldn't spawn in and then discovered he/she forgot to run a wire to the beacon.
Or built the wrong beaconNow this going to sound like "is the TV (or any other device) plugged in?" However I just read someone's post in the Nexus SS2 posts about spending two days trying to figure out why Jake wouldn't spawn in and then discovered he/she forgot to run a wire to the beacon.
I only have one option for a beaconOr built the wrong beacon
Well, then, it is time to talk about load order and the mods you have installed.I only have one option for a beacon
Should of been the first thing but... Ya know.. It's good to go through the usual suspects.Well, then, it is time to talk about load order and the mods you have installed.
Hmmm, that’s interesting about the loose files. Without a complete reinstall, is there any way to “reset” these folders so they don’t negatively impact a future playthrough?have you ever uninstalled and reinstalled your game or ran the verify function to make sure everything is good on the base game side. Sounds to me like it may be time to do that and start a fresh game with only the base ss2 mods in place and see if it works like that. Lot of times old loose files and junk get left in the game folders from enb’s dll loaders skse stuff and the like.
Yes. I’ve been scraping saves and restarting after each failed attempt.Alright well is that a completely new save, as in, with no beacons already built and powered anywhere else in the world?
You would need to know what your looking for. For instance most enb you have the d3d11 file and complied then the enb itself can have textures meshes folders full of effects.Hmmm, that’s interesting about the loose files. Without a complete reinstall, is there any way to “reset” these folders so they don’t negatively impact a future playthrough?
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