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Personal Player Plot

It may be possible for addon authors to make this. IIRC, there are options to have a plot build without being assigned and the number settler assignments can be set to 0. This would require some testing to see if it would actually work.

Edit- I gave this a look and there is not an option for the unassigned plot to build. The best bet would be to ask @uituit how they did the Junk Fence plots in their addon. Maybe there is a keyword DoNotAutoAssign or something...
 
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It may be possible for addon authors to make this. IIRC, there are options to have a plot build without being assigned and the number settler assignments can be set to 0. This would require some testing to see if it would actually work.
It should come with a hit to happy or some other extra cost. The player home plot in SS1 had a person working in it. I liked having a butler/maid.
 
It should come with a hit to happy or some other extra cost. The player home plot in SS1 had a person working in it. I liked having a butler/maid.
Why a hit to happiness? Considering the player does alot to help out, I'd expect settlers would be happy he's settling down there and not somewhere else. Especially later game when player becomes an OP power-armored combat beast whose mere "they live there" fact make raiders think twice about attacking the place. :agree: If player hero settled down in my settlement I'd be pretty happy and feel more secure, after all if the settlement gets attacked that's their house that'd get torched if they don't come help. I mean, maybe if they get a sprawling mansion while the plebs get shacks I'd be an unhappy settler but otherwise its all good. Houses usually cost power, water, etc so that would be a cost to the commune/settlement. Maybe a house that employs a maid or butler would cost the workbench caps somehow, mitigated from taxes or however those caps keep coming into my workbench.

By the logic of the whole "everyone in the settlement deserves water, a home, a job, food and happiness" then that should also apply to the player as well, philosophically.
 
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Why a hit to happiness? Considering the player does alot to help out, I'd expect settlers would be happy he's settling down there and not somewhere else. Especially later game when player becomes an OP power-armored combat beast whose mere "they live there" fact make raiders think twice about attacking the place. :agree: If player hero settled down in my settlement I'd be pretty happy and feel more secure, after all if the settlement gets attacked that's their house that'd get torched if they don't come help. I mean, maybe if they get a sprawling mansion while the plebs get shacks I'd be an unhappy settler but otherwise its all good. Houses usually cost power, water, etc so that would be a cost to the commune/settlement. Maybe a house that employs a maid or butler would cost the workbench caps somehow, mitigated from taxes or however those caps keep coming into my workbench.

By the logic of the whole "everyone in the settlement deserves water, a home, a job, food and happiness" then that should also apply to the player as well, philosophically.
Cause that is the way it was set up in SS1 there was a hit to happiness for the mayor's house I think was called. Problem is you never settle down. You leave someone working a plot to maintain your vacation home when you happen to be by. Everything has to have a balance.
 
Cause that is the way it was set up in SS1 there was a hit to happiness for the mayor's house I think was called. Problem is you never settle down. You leave someone working a plot to maintain your vacation home when you happen to be by. Everything has to have a balance.
Ah, that makes sense if its a Mayoral house specifically. Establishing yourself as Mayor and building a house would cause expectations to rise and thus the happiness with current standards to fall. I guess it depends on how the player is seen in SS2 - as a Mayor, Leader, Owner*, Fellow Settler or just a random dude that helps alot.

*Owner like the industrial revolution age 'Mining Towns' where the company owned everything, people just worked there and it was microcosm economy. Company houses, company stores, company job, etc.
 
Ah, that makes sense if its a Mayoral house specifically. Establishing yourself as Mayor and building a house would cause expectations to rise and thus the happiness with current standards to fall. I guess it depends on how the player is seen in SS2 - as a Mayor, Leader, Owner*, Fellow Settler or just a random dude that helps alot.

*Owner like the industrial revolution age 'Mining Towns' where the company owned everything, people just worked there and it was microcosm economy. Company houses, company stores, company job, etc.
I try and be a benevolent empor... I mean general
 
Thinking more on this, maybe stage 0 can spawn an Activator with a script attached to tell SS2 to build the plot at L1 and use a timer to force it to L2 and L3. This would require more testing as I do not know if an Activator can be spawned as a building model. (you can't attach scripts to a SCOL or Static)
 
Up until last week there was a player home plot in SS2. It was a remodeled version of the tower at Lynn Woods. After the update to the mod last week, on XBox at least, it disappeared even if you'd already built it & a bunch of other plots disappeared.
 
Up until last week there was a player home plot in SS2. It was a remodeled version of the tower at Lynn Woods. After the update to the mod last week, on XBox at least, it disappeared even if you'd already built it & a bunch of other plots disappeared.
It sounds like an addon pack was uninstalled - e.g the Lynn Woods player home plan comes from our addon, Wasteland Venturers. If you want the plots that disappeared back you would need to reinstall the addon pack and go back to a save from before the mod was uninstalled. You could of course instead reinstall the addon pack and manually replace the building plans that disappeared.
 
It should come with a hit to happy or some other extra cost. The player home plot in SS1 had a person working in it. I liked having a butler/maid.
A Butler and perhaps a Maid as well ? Am curious, could it be set up to where there are prebuilt player house you could choose or the choice of build it yourself.
 
It sounds like an addon pack was uninstalled - e.g the Lynn Woods player home plan comes from our addon, Wasteland Venturers. If you want the plots that disappeared back you would need to reinstall the addon pack and go back to a save from before the mod was uninstalled. You could of course instead reinstall the addon pack and manually replace the building plans that disappeared.

I have a question you could possibly answer. On prebuilt houses and businesses can the player add onto or modify the structure once it is built? Internal things as well ?

Thanks,
Vicki
 
I have a question you could possibly answer. On prebuilt houses and businesses can the player add onto or modify the structure once it is built? Internal things as well ?

Thanks,
Vicki
You can add on but you can't modify anything. I'd wait until it was fully upgraded to level 3 before adding anything
 
i don't think we need this. we have a robust building system in the base settlement engine. you want stuff for yourself, you can build it yourself.
 
Is there a way(I'm pretty sure not for individual plots) to click on an 'object' in the console and set 'ownership' to the player(ref #14)? Just so settlers won't claim it? Would that be respected by other 'systems'?
 
i don't think we need this. we have a robust building system in the base settlement engine. you want stuff for yourself, you can build it yourself.
I have no problem building it yourself, but is there any way you can designate an area to be designated for the player only? That way all items will not be used by NCP's and the players "home" will be respected by the NPC's
 
Cause that is the way it was set up in SS1 there was a hit to happiness for the mayor's house I think was called. Problem is you never settle down. You leave someone working a plot to maintain your vacation home when you happen to be by. Everything has to have a balance.
About Mayors, I apologize if this has already been covered. How hard would it be for the mayor to inform the player on the settlements needs? Be it resources, shops, entertainment, food, water, industry or whatever. I could see reports by the individual Mayors on a terminal interface as that would be much easier that the actual NPC reporting. If the settlements needs are met, I could see the happiness going up and the opposite when the needs are not met. If needs are met or not, NPCs could display that emotion but hey displaying a whole settlement being actually happy or sad would be tough to impossible.
 
[...] If needs are met or not, NPCs could display that emotion but hey displaying a whole settlement being actually happy or sad would be tough to impossible.
isn't this already in the mod? the little Status Meters "needs" hud element in the bottom left corner shows how much of the expectation for plots is satisfied. i.e. if there is enough housing plots the little house needs meter will be filled in. if you are short a few houses, it'll show a empty bit for each house you are short.

also, each (definitely SS2, but possibly also vanilla) settler has three different voice lines and three different hud icons that show up when you interact with them for poor, decent, and great settlement quality based upon how satisfied their individual needs are.
 
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