https://simsettlements.com/web/wiki/index.php?title=Special:NewPages&feed=atom&hideredirs=1&limit=50&offset=&namespace=0&username=&tagfilter=Sim Settlements - New pages [en]2024-03-28T10:17:03ZFrom Sim SettlementsMediaWiki 1.28.1https://simsettlements.com/web/wiki/index.php?title=WF_VideosWF Videos2020-04-17T14:38:25Z<p>WetRats: /* Settlement Layouts -- Importing */</p>
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<div>=== Workshop Plus Basics ===<br />
<youtube dimensions="700">https://www.youtube.com/watch?v=oAwOu3hIvAU&feature=emb_logo</youtube><br />
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=== Settlement Layouts -- Importing ===<br />
<youtube dimensions="700">https://www.youtube.com/watch?v=N3MGiari9xc&feature=emb_logo</youtube><br />
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=== Settlement Layouts -- Exporting ===<br />
<youtube dimensions="700">https://www.youtube.com/watch?v=9OVzgFzjnRw&feature=emb_logo</youtube><br />
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=== Convert Your Settlement to Zones ===<br />
<youtube dimensions="700">https://www.youtube.com/watch?v=6Wyw_CluGZo&feature=emb_logo</youtube></div>WetRatshttps://simsettlements.com/web/wiki/index.php?title=WF_LayoutsWF Layouts2020-04-17T14:38:05Z<p>WetRats: </p>
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<div>[https://www.simsettlements.com/tools/layoutcreator.php Settlement Layout Web Tool]</div>WetRatshttps://simsettlements.com/web/wiki/index.php?title=In-Depth_VideosIn-Depth Videos2020-04-17T14:35:39Z<p>WetRats: Created page with "content coming soon"</p>
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<div>content coming soon</div>WetRatshttps://simsettlements.com/web/wiki/index.php?title=LayoutsLayouts2020-04-17T14:35:16Z<p>WetRats: Created page with "content coming soon"</p>
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<div>content coming soon</div>WetRatshttps://simsettlements.com/web/wiki/index.php?title=Workshop_PlusWorkshop Plus2020-04-17T14:34:58Z<p>WetRats: /* Features */</p>
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<div>[[File:WF_WokshopPlusLogo.png|950px]]<br />
<span style="font-weight: 600; font-size: 1.5em; text-align: center; display: block;">Transforms Workshop mode into a God simulator<br /><br />
Giving you all of the tools you need to create amazing settlements. <br />
<br />
<span style="font-weight: 600; font-size: 1.5em; text-align: center; display: block;">Flight, Undo Buttons, Layers, Cloning Tools, Free Build Mode, and more!<br />
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Requires [https://www.nexusmods.com/fallout4/mods/35004 Workshop Framework]<br />
<br />
Some Features Require [https://www.nexusmods.com/fallout4/mods/21497 Mod Configuration Menu]<br /><br />
You can use some features without MCM - but it is highly recommended due to the hotkey system it provides.<br />
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== Features ==<br />
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* Freedom of movement without the pains of tcl<br />
* Autosave feature so you don't forget to save in WS mode<br />
* Undo/Redo hotkeys<br />
* Cloning tools - clone single pieces or entire portions of your design<br />
* Layers to offer complete control over your designs<br />
* Blueprint your layers and build copies of them in any settlement<br />
* Free Build Mode without tgm to bypass perks and ignore resource costs<br />
* '''Now open source!''' If you'd like to contribute to the mod or get some ideas of how you can tap into Workshop Framework (which was used as the foundation for WS+) head to the [https://github.com/kinggath/Workshop-Plus Github repository!]<br />
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== God Simulator== <br />
<br />
Workshop Plus will turn you into an invisible hand in the game world while you are in workshop mode. All of the options below can be turned off.<br />
* Flight: You actually fly while in Workshop Mode, no tcl necessary. This means you can still interact with things over and over without having to toggle tcl on and off.<br />
* Super Speed: You move incredibly fast while in Workshop Mode, to quickly get to the sections of the settlement you want to work on. Can be set to +50%, +100%, or +200%.<br />
* Invulnerability: You won't take damage, or more importantly rads while in Workshop Mode - no more accidental death when working on your settlements.<br />
* Invisibility: You will be completely ignored by NPCs while in Workshop Mode, so you can focus on your building. This also gives you the power to convert the game into full blown Tower Defense with the appropriate mods.<br />
* Free Build: No more building materials required to build and bypasses perk requirements on workshop objects (they will still show the lock icon but can be built anyway). This option defaults to OFF because it prevents scrapping from returning resources which would be confusing.<br />
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== Hotkeys (Require MCM) ==<br />
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* Clone: Pick up an item, press a key, you have a copy. If you have Place Everywhere, this even works with things you don't have construction records for - that means you can clone every item in the game, even normally scrap only things, or props and buildings from Sim Settlements!<br />
* Undo/Redo: Over 1000 levels of undo support! Set up hotkeys and you can undo movements, placements, and scrapping with the press of a button. <br />
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''Notes on Undo/Redo'' <br />
* If you undo the movement of a wired object, the wire will still be where it was when you moved the object - you'll need to reattach the wire yourself - but the power will still run even if you don't.<br />
* Each time you enter a new settlement, your undo history is cleared.<br />
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== Layers ==<br />
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Layers allow you to separate items and quickly hide or even duplicate them! This gives you the power of programs like Photoshop in your settlement. <br />
* Multiple Layers: Up to 16 layers per settlement (1 is the default layer)<br />
* Duplication: Entire Layers can be duplicated, allowing you to create a structure, make a copy, and then thanks to the toggle Display/Linking move your copy all at once anywhere you want in your settlement!<br />
* Deletion: Transfer items between layers or even scrap them all in one go!<br />
* Visual HUD: HUDFramework integration to provide a visual module to help you use the Layers system.<br />
* Toggle Display: Hide all of the items on a layer instantly, then re-display them again just as quickly.<br />
* Toggle Linking: Unlinked items won't be picked up by Group Select, so you can separate out your items on to different levels so you can pull out the groups of items you want and move them in a group.<br />
* Highlighting: Highlighting tools and toggles help you quickly identify which of your items are on a given layer.<br />
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== Workshop Save ==<br />
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While this isn't the holy grail of being able to actually save in workshop mode and avoid having to wait for the transition - it can at least save you some steps and hopefully prevent you from ever losing much work in your design when the game engine decides to crash.<br />
* Automatically exits you from workshop mode, and then puts you back in when it finishes saving.<br />
* Hotkey available with MCM.<br />
* Autosave option allows you to set a certain amount of time in Workshop mode where the game will automatically save.<br />
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== How To Use ==<br />
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The "God Simulator" things will happen automatically when you enter Workshop Mode. To control the options, either access the MCM menu, or if you aren't using it, go to a Chem Workbench and craft the Workshop Plus Controls holotape under Utility.<br /><br />
To use the Layer system without hotkeys, go to a Chem Workbench and craft the Layer Control Module under Utility. You can Favorite this item and activate it to bring up options. <br /><br />
MCM allows you to use hotkeys in Workshop mode and is definitely the preferred way to control layers - so if you find it obnoxious to jump in and out of Workshop mode to work with layers - grab MCM and set up those hotkeys!<br />
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== The Future ==<br />
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* Continue to expand on the features available to make Workshop Mode feel more and more like a creative tool.<br />
* Copy layers to other settlements.<br />
* Export layers for importing into different save files.<br />
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== Special Thanks ==<br />
<br />
'''The Rise of the Commonwealth team''' for constantly bitching about how bad Workshop Mode is, which inspired me to make this! <br /><br />
'''Woodfuzzy''', '''Krazyhorse''', and '''Moonbeam''' for testing the crap out of this so I could feel comfortable releasing it...<br /></div>WetRatshttps://simsettlements.com/web/wiki/index.php?title=Workshop_FrameworkWorkshop Framework2020-04-17T14:34:39Z<p>WetRats: </p>
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<div>[[File:WF_Logo.png|950px]]<br />
<span style="font-weight: 600; font-size: 1.5em; text-align: center; display: block;">TLDR: Workshop Framework attempts to open up the settlement system in a way that many mod authors can contribute (and not just coders either! There are tons of things even the greenest mod author can take advantage of). It has immediate benefits to players outlined in the Player Focused Features list below.<br />
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''If you use the Unofficial Patch - be certain that Workshop Framework comes AFTER it in your load order.''<br />
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== Player Focused Features == <br />
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* Faster and more stable Workshop scripts<br />
* Settlement Import/Export system<br />
* Automatic Workshop Menu protection<br />
* Fixes Pipboy Data screen issues<br />
* Fixes the "Spectacle Island" problem<br />
* No DLC requirements<br />
* New Options via MCM/Holotape<br />
** Auto assign controls<br />
** Adjust max amount of food and defense settlers can operate<br />
** Adjust base robot happiness (eliminate the penalty if you like)<br />
** Make robots not count against your max population<br />
** and more!<br />
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== Mod Author Focused Features ==<br />
* Rewritten Workshop Scripts - faster and more open<br />
* Completely backwards compatible* - no property names or function signatures were altered<br />
* Adjust any workshop value on the fly - no more hard coded variables<br />
* Simple API for advanced functionality for folks who can only code a little (ex. Dynamically place workshop items like Sim Settlements does with just a few lines of code)<br />
* 50+ new workshop values you can apply to workshop items to create new more interesting bonuses for players<br />
* Add your own workshop values for production and consumption with just a single line of code<br />
* High-capacity, easily expandable threading system<br />
* New Container System to route production to more than just the Workshop Container<br />
* Uninstall-safe injection to change workshop production, settler pool, and more<br />
* Automatic workshop menu protection means no more need for uninstall chems for workshop mods.<br />
* Settlement Layout Import/Export system can be extended and code driven for powerful automated settlement building.<br />
* HUDFramework abstraction layer to handle automatic detection, throttling, and communication so you can include HUDFramework calls throughout your code without worrying if the player has it installed or not.<br />
* Including new easy-to-use Progress Meters system!<br />
* Completely open-source and community driven<br />
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''Any other mods that altered workshop scripts will break this and are likely incompatible. The exception is the Unofficial Patch which should be placed before this in your load order so that the additional script changes made by Workshop Framework will overwrite the UFO4P versions.'' <br />
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== New in 2020 - Settlement Layout System ==<br />
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== Documentation== <br />
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For complete documentation, head to the [https://github.com/kinggath/WorkshopFramework Github repo.]<br />
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== Open Source and Permissions ==<br />
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While this is open-source, and anyone has permission to make use of pieces of code found inside of these scripts, please do not release new versions of the exact same named scripts, or release things based on the code that would interfere with what this mod is trying to achieve. The idea is that this framework will become a central staple we can all build on without compatibility issues.<br />
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== The Future== <br />
<br />
* Continue Improving the speed and stability of the Workshop scripts.<br />
* Flesh out and expand the API.<br />
* Add more hooks to allow doing other things the community dreams up (drop by the [https://github.com/kinggath/WorkshopFramework Github repo] to join in the discussion or even get in on the development!).<br />
* Add additional advanced systems that more mod authors can take advantage of to add extra functionality to their mods without the need for a programming background.<br />
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== Special Thanks ==<br />
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'''1000101''' - For helping me develop the threading system and allowing me to use his thread locking code!<br /><br />
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'''Arthmoor''' and the rest of the '''Unofficial Patch team''' for allowing me to use their Workshop fixes!<br /><br />
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'''Woodfuzzy''', '''Krazyhorse''', and '''Moonbeam''' for testing the crap out of this so I could feel comfortable releasing it...<br /></div>WetRats