Difference between revisions of "Needs"

From Sim Settlements
Jump to: navigation, search
(Marked this version for translation)
Line 2: Line 2:
 
<translate>
 
<translate>
  
 +
<!--T:1-->
 
'''TODO:''' Explanation of how the Dynamic Needs system works and how to check needs with the HUDFramework HUD or in the holotape via the Tools menu.
 
'''TODO:''' Explanation of how the Dynamic Needs system works and how to check needs with the HUDFramework HUD or in the holotape via the Tools menu.
  
==The 999 [[Issues|Problem]]==
+
==The 999 [[Issues|Problem]]== <!--T:2-->
  
 +
<!--T:3-->
 
If a settlements resources are at 999, it means that the resources are being used into a deficit. The settlement system cannot handle negative numbers, so the resource count jumps to 999. This can be due to Dynamic Needs being on. With dynamic needs, some structures will require more Power and Water to run and may reduce other settlement numbers such as Food or Defense.
 
If a settlements resources are at 999, it means that the resources are being used into a deficit. The settlement system cannot handle negative numbers, so the resource count jumps to 999. This can be due to Dynamic Needs being on. With dynamic needs, some structures will require more Power and Water to run and may reduce other settlement numbers such as Food or Defense.
  
 
</translate>
 
</translate>
 
[[Category:Sim Settlements]]
 
[[Category:Sim Settlements]]

Revision as of 01:25, 3 July 2017

Other languages:
English

TODO: Explanation of how the Dynamic Needs system works and how to check needs with the HUDFramework HUD or in the holotape via the Tools menu.

The 999 Problem

If a settlements resources are at 999, it means that the resources are being used into a deficit. The settlement system cannot handle negative numbers, so the resource count jumps to 999. This can be due to Dynamic Needs being on. With dynamic needs, some structures will require more Power and Water to run and may reduce other settlement numbers such as Food or Defense.