Difference between revisions of "Building Randomization"

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With Sim Settlements, you no longer have to personally build structures for your settlers to live, work, and play in. Instead, you can zone areas of your settlement for construction using plots. These plots come in six types: Residential, Agricultural, Industrial, Commercial, Martial, and Recreational.
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Building plans are selected at random by your settlers within the pool of available buildings for the [[Plots|plot]] type you created.  
 
  
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Once a plot has been created and a settler assigned, an appropriate building plan is chosen and construction begins. Sim Settlements comes with multiple building plans for most plot types, though more can be added by installing community created add-on packs.
This is done for two reasons: 1) The game engine does not support a dynamic menu system, so direct choice would require someone manually managing every single add-on packs building names - which would take away from the dynamic nature of the addon system, not to mention, after a few more months, we'll likely have hundreds of building options which would not be good for gameplay. 2) The idea behind Sim Settlements is that you're now just worrying about the macro level of Settlement building, while your settlers live their lives within the basic framework you lay out for them.
 
  
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By default, Sim Settlements will randomize building plan selection for each plot type, though it will prioritize building plans that have not yet been constructed. In addition, for Commercial plots, Sim Settlements will prioritize diversity, to prevent multiple stores of the same type occurring in the same settlement.
  
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If you would prefer to choose the building plan for a plot yourself, then you can do this by activating the ASAM sensor attached to its post (if you have the ASAM Sensors hidden, then just activate the post itself). Select "Choose Building Plan", and then "Take" the building plan you to be constructed.
There are a few exceptions to the randomization:
 
  
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You can also use the City Manager's Desk to ban particular building plans that you do not want to be included in the random selection. These ban lists can be created both locally and globally, so if you don't want to see a particular building plan in Sanctuary but are fine with it appearing in Starlight Drive-In, then you can set that up.
'''Commercial''' - Commercial properties will first ensure you have one shop from each category before completely randomizing.
 
  
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For advanced plots, such as those introduced by the Industrial Revolution expansion, upgrade paths are chosen randomly by default, but this can be changed in the City Manager 2078 holotape if you would prefer manual control over how advanced plots upgrade.
'''New Building Priority''' - Sim Settlements will prioritize building plans you've never seen before. So if you install a new add-on pack, you can be confident it's models will be more likely to come up once each before they are shuffled in to the random pool.
 
  
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When random selection is enabled, there is also a small chance that a settler will be designated a "VIP", with a special variant of a regular building plan that will appear only once.
'''VIP Homes''' - The VIP system only works on certain models, due to how complex the props are, they are designed around those models. So if a settler is randomly given a VIP story, they may choose a specific model house, even if New Buildings models are available you haven't seen yet.
 
  
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NOTES:
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*Due to limitations with the Creation Kit, there is no way to create custom dynamic menus for building plan selection. The container menu has been jerry-rigged to serve that purpose.
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*If you remove all building plans from the random selection list, then no building plan will be built until you have manually selected one.
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*If randomized building plan selection is disabled, then no VIPs will appear.
  
  
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Future of Randomization - In the future, options to ban specific models, and to choose an overall theme for a settlement will be implemented to help give you more control over which building plans are used.
 
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[[category:Sim Settlements]]
 
[[category:Sim Settlements]]

Revision as of 03:51, 23 August 2018

With Sim Settlements, you no longer have to personally build structures for your settlers to live, work, and play in. Instead, you can zone areas of your settlement for construction using plots. These plots come in six types: Residential, Agricultural, Industrial, Commercial, Martial, and Recreational.

Once a plot has been created and a settler assigned, an appropriate building plan is chosen and construction begins. Sim Settlements comes with multiple building plans for most plot types, though more can be added by installing community created add-on packs.

By default, Sim Settlements will randomize building plan selection for each plot type, though it will prioritize building plans that have not yet been constructed. In addition, for Commercial plots, Sim Settlements will prioritize diversity, to prevent multiple stores of the same type occurring in the same settlement.

If you would prefer to choose the building plan for a plot yourself, then you can do this by activating the ASAM sensor attached to its post (if you have the ASAM Sensors hidden, then just activate the post itself). Select "Choose Building Plan", and then "Take" the building plan you to be constructed.

You can also use the City Manager's Desk to ban particular building plans that you do not want to be included in the random selection. These ban lists can be created both locally and globally, so if you don't want to see a particular building plan in Sanctuary but are fine with it appearing in Starlight Drive-In, then you can set that up.

For advanced plots, such as those introduced by the Industrial Revolution expansion, upgrade paths are chosen randomly by default, but this can be changed in the City Manager 2078 holotape if you would prefer manual control over how advanced plots upgrade.

When random selection is enabled, there is also a small chance that a settler will be designated a "VIP", with a special variant of a regular building plan that will appear only once.

NOTES:

  • Due to limitations with the Creation Kit, there is no way to create custom dynamic menus for building plan selection. The container menu has been jerry-rigged to serve that purpose.
  • If you remove all building plans from the random selection list, then no building plan will be built until you have manually selected one.
  • If randomized building plan selection is disabled, then no VIPs will appear.