[XB1] Uninstalling Collector:Bobbleheads so I can have Salvage Beacons

Discussion in 'Salvage Beacons (Mod Questions Here) (Archive)' started by nathancarter, Sep 21, 2018.

  1. nathancarter

    nathancarter New Member

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    Hi,
    I'm on Xbox. I installed Collector: Bobbleheads before starting my current playthrough. I later read that in addition to making Salvage Beacons unusable, it can make it hard to send companions to settlements.

    I like the idea of a bobbleheads quest, but I like the idea of Salvage Beacons even better.

    I'm pretty new to understanding the impact of scripted mods. Can I disable/delete this one, or has it made permanent changes that'll be stored in my game save?
     
  2. kinggath

    kinggath Well-Known Member Staff Member Administrator Moderator Verified Builder

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    Really hard to say, but if a mod breaks salvage beacons, it must be doing something pretty dangerous. I make sure that my mods are very widely compatible and don't use any vanilla records.

    If you can, roll back to a save before you installed it. Otherwise, your safest bet is always finishing a character with the mods you add.

    Best practice is to make a safe before installing new mods so you can roll back if they give you trouble.
     
  3. nathancarter

    nathancarter New Member

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    Thanks. Being new to mods, I loaded up a bunch that I THOUGHT might be good, before starting my current playthrough. Well, lesson learned. I've rearranged quite a bit, and have had almost no CTDs yet - no more than I was getting with unmodded FO4.

    I'll probably just leave it where it is for now.
     

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