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City Blueprint [XB1] Sim Settlements City Plans - Graygarden Horticultural Robotics by Yagisan

Yagisan

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Graygarden Horticultural Robotics is Yagisan's entry into the Dec 2018 City Plan design competition. Graygarden Horticultural Robotics is an automated farming community that produces corn, mutfruit, tatos, corn, razorgrain and some wild herbs. It also has a robot recycling and junk bot construction facilities, and a first class kitchen. It will eventually need to import water. Includes a small player home. Supports 15 settlers. Recommended to assign Supervisor White as mayor, and the robots to the 5 farms.

Settlement: Graygarden
Requires Version 3.5.0 or Greater of Sim Settlements 3-In-1

Levels: 3
Balanced: Yes
Max Settlers: 15
Player Home: Yes
File Type: ESL

Required DLC
None

Yagisan's Standard Designer's Choice Mods
Designer's Choice Mods are additional Sim Settlements plots that are used in most City Plans. To ensure the city plan looks as intended, you should have them installed.
Missing mods will result in random plots taking the place of chosen plots. This may result in settlements not matching their themes.
Sim Settlements - IDEK's Logistics Station (ESL Version)
Sim Settlements - Mega Pack - Year One
Sim Settlements - Junk Town
Sim Settlements - Flotsam and Jetsam
Sim Settlements - Wasteland Venturers 2 (All-In-One)
Sim Settlements - Industrial City
Sim Settlements - Ruined Homes and Gardens
Sim Settlements - Scrappers
Sim Settlements - SimHomestead
Sim Settlements - Altairp's Animal Farm
Sim Settlements - Creations By COOTS
Sim Settlements - MrJoseCuervo Addon Pack
Sim Settlements - VaultLand
Sim Settlements - Vault-Tec Tools
Sim Settlements - Awsometown
Sim Settlements - RS Buildings
Sim Settlements - Plots by Paw Paw
Sim Settlements - VFX Downtown
Sim Settlements - Institute Settlements
 
Can you tell me what plots *should* be along the railroad?

I may have solved my issue, but I'm not sure.
 
Brain fart. Wrong CP.
 
Is there a way, like a cheat or something, to reveal plots before people are supposed to occupy them?

I intend to use this, but to keep it to the vanilla theme of "robots only". I want to find all the residential/Recreation plots, and replace them with more Agri and Industrial plots. Only problem is that If I Just use all robots the residential plots never show up so I can't change them.
 
Is there a way, like a cheat or something, to reveal plots before people are supposed to occupy them?

I intend to use this, but to keep it to the vanilla theme of "robots only". I want to find all the residential/Recreation plots, and replace them with more Agri and Industrial plots. Only problem is that If I Just use all robots the residential plots never show up so I can't change them.

You can tell the plot type by the pole.
 
Keep one human around. Each time they build their home, change the plot type. Once they have no more residential plots left to build, send them to another settlement?
 
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