battlebrother13
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I'm not going to pretend I begin to understand how the HUD layers and prioritisation work in F04 \ DEF_UI \ HudFrameWork \ VIS-G \ WSFW but I am having issues and I'm hoping someone can help or at least commiserate.
I've been using DEF_UI with a custom layout of my own for a long time, with HUDFramework and VIS-G Item Sorting (which I mention as it include a compatibility version for DEF_UI and HUDFr). I also use Holotime to display the time to the left of the radar which I keep at the bottom of the screen next to the compass.
I've just noticed that since installing WSFW, when I open the workshop and close it again HoloTime disappears - well, not quite - it's still there, but for some reason I can only see part of it if I move so that a compass icon is overlapping with where Holotime is.
I've done some testing and if I move the Holotime widget up the screen it seems to be fine - there just seems to be a bar across the bottom where it's being superceded - I'm not sure if that's an area WSFW is setup to use for something (I've not played with any of the advanced features that much yet).
Holotime also seesm to reappear if I draw a weapon, but then dissapears again if my crosshair is over a container or an NPC - of course these are also actions that change the HUD display.
Whenever I load a save the clock is there, but it reliably has the issue when I go into and out of workshop mode.
The issue did not occur before I installed WSFW, and if I remove it and go back to an earlier save the issue is no longer happening.
I'm guessing the issue is something to do with WSFW's version of HUDFramework implementing a HUD element which is setting a priority below the base UI (hence the compass and ammo counts etc showing) but above Holotime and blocking it from rendering, but I am just clutching at straws there.
I did have HUDFramework below WorkshopFramework in my load order and I tried moving it above, but that didn't help.
Is there anything you can suggest, or is there any more information I can provide? I've attached screenshots showing where I have Holotime and one showing where it is partially showing due to the overlapping compass icon, happy to provide anything else that might help.
I've been using DEF_UI with a custom layout of my own for a long time, with HUDFramework and VIS-G Item Sorting (which I mention as it include a compatibility version for DEF_UI and HUDFr). I also use Holotime to display the time to the left of the radar which I keep at the bottom of the screen next to the compass.
I've just noticed that since installing WSFW, when I open the workshop and close it again HoloTime disappears - well, not quite - it's still there, but for some reason I can only see part of it if I move so that a compass icon is overlapping with where Holotime is.
I've done some testing and if I move the Holotime widget up the screen it seems to be fine - there just seems to be a bar across the bottom where it's being superceded - I'm not sure if that's an area WSFW is setup to use for something (I've not played with any of the advanced features that much yet).
Holotime also seesm to reappear if I draw a weapon, but then dissapears again if my crosshair is over a container or an NPC - of course these are also actions that change the HUD display.
Whenever I load a save the clock is there, but it reliably has the issue when I go into and out of workshop mode.
The issue did not occur before I installed WSFW, and if I remove it and go back to an earlier save the issue is no longer happening.
I'm guessing the issue is something to do with WSFW's version of HUDFramework implementing a HUD element which is setting a priority below the base UI (hence the compass and ammo counts etc showing) but above Holotime and blocking it from rendering, but I am just clutching at straws there.
I did have HUDFramework below WorkshopFramework in my load order and I tried moving it above, but that didn't help.
Is there anything you can suggest, or is there any more information I can provide? I've attached screenshots showing where I have Holotime and one showing where it is partially showing due to the overlapping compass icon, happy to provide anything else that might help.