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WorkshopFramework:Library:ObjectRefs:ProductionRecord

Cranky Cat

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My save is getting larger and larger so I took a look and found 39,000+ instances of WorkshopFramework:Library:ObjectRefs:ProductionRecord. Is this expected? It only accounts for 3MB or so of my save but it's half of the script instances in my save.
 
I have a character that's level 200 and has done several mods' worth of content - but now that I have over 5 days' real time on this save, even my decent rig is getting FPS stutters related to script overload.

How bad is the script overload? Well...my i7-8750H with an NVIDIA GTX 1060 and 16GB DDR4 RAM can handle Ultra so I was wondering why my char was having screen stutterring all of a sudden. I remembered how script load can cause FPS lag/stutter so I checked the status of this save. Turns out, the save I'm on is at over 73 megabytes with over 162,000 instances of this exact script...it's dying a slow death due to bloating like a Glowing One.

I'd like to ask for an ETA on a fix this because it seems that as time goes on the worse this bug gets - to the point that it can potentially be a save killer. If not that, I'd like to know what I can do in Fallrim Tools to get this save back to a playable state so I can finish up some other mods' content while I wait for my settlements to upgrade.
 
Ooh, yeah, this also causes a multitude of ObjectReference Script Instances linked to this script (according to Fallrim Tools, anyway) that's around the same magnitude...
 
I'm wondering which instances of this script and the ObjectReferences (which are apparently the SortingContainers) that are generated are safe to clean since I don't want to lose this save.
 
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