the Sim Settlements forums!

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Xbox Workshop framework

DA1TRUREAPER

New Member
Messages
27
What would cause settlements to leave ?.I have it turned off anyway and none of my settlements happiness has dropped below 70%.When look at map caravan route if showing bit not under my control.Is that one of the random glitches that happens.Workshop framework is up to date
 

Attachments

  • IMG_20220107_121400352.jpg
    IMG_20220107_121400352.jpg
    920.3 KB · Views: 5

DA1TRUREAPER

New Member
Messages
27
That does not look like it has left or the supply line would be gone also. Did you move that workbench? Are you using any mods that add map markers? Can you still use that workbench? Did you get a notice that the settlement had left?
Nope have no mod that allows to move workbench.no map markers and no notification they wanted to leave.I went back to settlement did a small quest and got it back.But other than that I read some settlements do try and leave even if you got settlements leaving off so idk
 

SailorM24

Member
Messages
69
But other than that I read some settlements do try and leave even if you got settlements leaving off
I over 7000 hrs of play time I have never had a settlement leave, except in one game where I deliberately wanted them to leave so I could set up Raider camps guilt free. It does not just happen and there is more than one notice. I do take care of my settlements and avoid just arriving and leaving as that causes huge problems on Xbox especially in that area with the three settlements so close. The fact that supply line is still there says it has not left. That could be a glitch, I need you to answer the question if you can enter build mode in that settlement. Go to the workbench and see what comes up in your hud first if it has the X transfer option available then again it likely has not left but start with that and then hit "A" to activate build mode.
If you enter build mode it has not left, the next thing would be to figure out what is going on. There is an SKK mod that will diagnose your settlement and help sort this out, the mod I am thinking about might even be able to fix it. Although it is limited in functionality on Xbox.
Do you have a recent save before this settlement got bugged? This could just be a corruption in your save.
 

DA1TRUREAPER

New Member
Messages
27
I over 7000 hrs of play time I have never had a settlement leave, except in one game where I deliberately wanted them to leave so I could set up Raider camps guilt free. It does not just happen and there is more than one notice. I do take care of my settlements and avoid just arriving and leaving as that causes huge problems on Xbox especially in that area with the three settlements so close. The fact that supply line is still there says it has not left. That could be a glitch, I need you to answer the question if you can enter build mode in that settlement. Go to the workbench and see what comes up in your hud first if it has the X transfer option available then again it likely has not left but start with that and then hit "A" to activate build mode.
If you enter build mode it has not left, the next thing would be to figure out what is going on. There is an SKK mod that will diagnose your settlement and help sort this out, the mod I am thinking about might even be able to fix it. Although it is limited in functionality on Xbox.
Do you have a recent save before this settlement got bugged? This could just be a corruption in your save.

I over 7000 hrs of play time I have never had a settlement leave, except in one game where I deliberately wanted them to leave so I could set up Raider camps guilt free. It does not just happen and there is more than one notice. I do take care of my settlements and avoid just arriving and leaving as that causes huge problems on Xbox especially in that area with the three settlements so close. The fact that supply line is still there says it has not left. That could be a glitch, I need you to answer the question if you can enter build mode in that settlement. Go to the workbench and see what comes up in your hud first if it has the X transfer option available then again it likely has not left but start with that and then hit "A" to activate build mode.
If you enter build mode it has not left, the next thing would be to figure out what is going on. There is an SKK mod that will diagnose your settlement and help sort this out, the mod I am thinking about might even be able to fix it. Although it is limited in functionality on Xbox.
Do you have a recent save before this settlement got bugged? This could just be a corruption in your save.
 

DA1TRUREAPER

New Member
Messages
27
Here it is County Crossing this time.Even though it's got my trade routes to it it says not allied.So it left idk tryin to see it some random small quest let's me get it back
 

Attachments

  • 16420761966507505840044683600071.jpg
    16420761966507505840044683600071.jpg
    1.3 MB · Views: 3
  • 16420762532837003456612221879987.jpg
    16420762532837003456612221879987.jpg
    1.5 MB · Views: 2

DA1TRUREAPER

New Member
Messages
27
I just did something random for the hell of it.I used to town gavel and they all came to it .And as I showed it's not under my control so what gives a bug?
 

Attachments

  • 16420770074941473089999420033783.jpg
    16420770074941473089999420033783.jpg
    1.4 MB · Views: 1

SailorM24

Member
Messages
69
So it left idk tryin to see it some random small quest let's me get it back
Referring to your first picture of the workbench. You seem to have (a) search and (x) transfer. It is possible to get that but it is not normal. Search is usually alone. What happens if you push the A button? Really need to know that and not assume.
Make a hard save, and plan on going back to it. Then download SKK Workshop utilities, it can go anywhere in your LO but just under your masters and other ESL files works well. There are some features you can use in the holotape under workshop diagnosis. I will take some screen shots and give you instructions as soon as you say you will do this.
By making the hard save you are going to protect your game from that mod and anything I say to do. As long as you delete that mod, then any save made after the hard save and clear your cache, it will be like nothing happened.
 
Top