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Bug Windmill Shack bundled in MPY2 not producing power

snarkhunter

Active Member
Messages
115
The Windmill Shack plot that is bundled in the Mega Pack Year 2 collection isn't producing power for me. When built, it shows a request to consume 1 power instead of producing 3!

Original help request here: https://simsettlements.com/site/ind...indmill-shack-plot-not-producing-power.10007/

Sim Settlements 4.0.7a
Mega Pack Year 2 1.0.1
Ruined Homes and Gardens mod not installed

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UPDATE: As a test, I uninstalled the Mega Pack Year 2, and then installed the Ruined Homes and Gardens mod by itself (version 4.0.1). Now when I build the Windmill Shack, it produces 3 power at level 1, as expected. So the problem, whatever it is, seems to be in the MPY2 bundled version.
 
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You are correct. The MYP2 has the settlement resources and the resources generated missing. Hopefully the pack builders will correct this.
 
Sorry, I had no idea the windmill was broke in the mega pack.... I will ask about it, but I really didn't work on putting the pack together, just donated the plots...
 
I didnt think it was your error. It works fine in your pack. Only mentioned it here, so the MegaPack people were aware of it, and therefore can fix it. (Time permitting)
 
windmill2.jpg

@ruinedworld, FYI - just upgraded to RH&G 4.1.1 and made sure I have no MPY2 installed in this Vortex profile. Now when I build a windmill shack plot, it acts like this:

Level 1 - 10 power produced
Level 2 - 2 power consumed (!)
Level 3 - 50 power produced

Built another one just to make sure my eyes weren't deceiving me!
 
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View attachment 7519

@ruinedworld, FYI - just upgraded to RH&G 4.1.1 and made sure I have no MPY2 installed in this Vortex profile. Now when I build a windmill shack plot, it acts like this:

Level 1 - 10 power produced
Level 2 - 2 power consumed (!)
Level 3 - 50 power produced

Built another one just to make sure my eyes weren't deceiving me!

Hey, thank you very much, Sometimes I am so close to it I miss little things... I appreciate the report :) I will take a look at that when I get home! Will throw out an update with a new home in it :)
 
Update: I made a patch to fix the power generation in the MPY2 1.0.2a version of the Windmill Shack. Power is now generated at 10/30/50 levels, similar to Ruinedworld's separate addon. It's posted here on the Nexus in case anyone else might find it useful, until such time as it's fixed in a newer version of MPY2.
 
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