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Why do city plans lack essential needs?

Oberhenne

Member
Messages
93
This may be an odd questions, but it occured to me that some city plans (in this case Sunshine Tidings, The Medical Center by niGaud) lack basic needs, like beds, water or food. While water and food may be provided by the caravan, beds will not. ST is at level 2 at the moment.
I don't now if the city plan really intends to provide only 3 Beds and 0 Food or of this is some kind of bug/conflict.

Similiar issues occur in other but not all settlements, like RotC: Starlight Drive-In. It's on Level 3 atm, but no food, no beds and no working caravan station/supply routes.

Any help is appreciated.
 
ROTC City Plans were designed so that the settlements focused on producing specific resources. Like one would be industrial specialized, another would produce food and then settlements would support other settlements through Caravan Services Network. ROTC's Starlight Drive-In I believe doesn't have agricultural plots IIRC. If it's Level 3, you can add any plots you want where room is avaiable. ROTC City Plans originated in Sim Settlements (1).
If you haven't updated to the new version of ROTC for Sim Settlements 2, some adjustments were made to these plans recently.

Re: The Medical Center City Plan by niGaud, you might want to recheck his mod page for this City Plan for specifics about his City Plan. I'm not familiar with that specific plan. Could be something isn't working for that one.
 
ROTC City Plans were designed so that the settlements focused on producing specific resources. Like one would be industrial specialized, another would produce food and then settlements would support other settlements through Caravan Services Network. ROTC's Starlight Drive-In I believe doesn't have agricultural plots IIRC. If it's Level 3, you can add any plots you want where room is avaiable. ROTC City Plans originated in Sim Settlements (1).
If you haven't updated to the new version of ROTC for Sim Settlements 2, some adjustments were made to these plans recently.

Re: The Medical Center City Plan by niGaud, you might want to recheck his mod page for this City Plan for specifics about his City Plan. I'm not familiar with that specific plan. Could be something isn't working for that one.
I understand the food/water part, but no beds?
 
Yes, that's the one. I also have no beds in said Starlight DriveIn, Egria Marina and some more.
It also seems, that a lot of plots haven't any workers assigned to, where at the same time there are a lot of umemployed workers in the settlement. Maybe the plot development is somewhere stuck.
I'll try to rebuilt the city plan and run the power line thingy.
 
I have other question, related to this topic; Why many ROTC City Plans won't remove vanilla beds that conflict / block city plan. For example Finch Farm; the original shack or house has 4 beds. City plan just builds other items like storage boxes or traider desk over these beds and it looks stupid. You have to remove those beds manually using console. This happens atleast in Abernathy Farm and Tenpines Bluff. Is thi some engine level problem or is the problem at my end / my load order etc ?
 
You have to remove those beds manually using console. This happens atleast in Abernathy Farm and Tenpines Bluff.
That's not just you. A lot of those beds already in settlements before you take them over aren't scrappable by default unless you have another mod that changes that specifically. (I believe Unofficial Patch does?)
 
That's not just you. A lot of those beds already in settlements before you take them over aren't scrappable by default unless you have another mod that changes that specifically. (I believe Unofficial Patch does?)
I have the UFO4Patch and they unscrappable
 
i tried running all tools from the City Manager Desk/Holotape and the Workshop. Nothing did the trick.
As seen in the screenshot, there 19 Settlers of 21 possible, but no beds. Also the settlers aren't assigned to any task.
This also occurs in Sanctuary and other settlements.ScreenShot16.png
 
Something is interfering with the bed count for sure - it could be script lag or a mod conflict. All residential building plans contain beds, the fact that you have some build and it is saying 0 beds means that the count is being prevented or not accurately portrayed. Do you play with any other mods that make changes to the settlement system? That lag or interference might also be why settlers don't appear to be assigned (though that icon that shows the stick figure digging in your HUD does indicate roughly half the settlers have jobs so they are assigned to something). Have you tried directly assigning the settlers to build things?
 
this looks like a L3 RotC Starlight Drive-in.
as i see doc shok that means this is after Who can ASAM.
i can see that the typical library plot is under construction but neither the defense plot not the residential plot (upper center, between the bar and... entertainment lounge) seem to be claimed.

how close after the upgrade to L3 is this settlement?
why are there only 1200 resources available?
whats the setting for acknowledging settlement build budget?
 
this looks like a L3 RotC Starlight Drive-in.
as i see doc shok that means this is after Who can ASAM.
i can see that the typical library plot is under construction but neither the defense plot not the residential plot (upper center, between the bar and... entertainment lounge) seem to be claimed.

how close after the upgrade to L3 is this settlement?
why are there only 1200 resources available?
whats the setting for acknowledging settlement build budget?
These are the questions i'm looking for answers. This bed, or sometimes energy, problem appears in several settlements. (Sunshine Tidings, Sanctuary, Abernathy Farm...). Adding new beds manually isn't possible because the build limit is reached, altough build limit is set to ignore and build budget is doubled. Also adding scrap by hand or by mod (Scrap my settlement) don't help. Something seems to mess up or at least drastically slow down the settlement progress/management.
 
Something is interfering with the bed count for sure - it could be script lag or a mod conflict. All residential building plans contain beds, the fact that you have some build and it is saying 0 beds means that the count is being prevented or not accurately portrayed. Do you play with any other mods that make changes to the settlement system? That lag or interference might also be why settlers don't appear to be assigned (though that icon that shows the stick figure digging in your HUD does indicate roughly half the settlers have jobs so they are assigned to something). Have you tried directly assigning the settlers to build things?
I haven't tried to assign all settlers manually, that would literally drive me insane, because there are a lot of settlements with this problem.
Modlist attached
 

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I don't know if this will help your situation or not, but when I have fewer beds or no food it is usually because plots are upgrading, and I don't have enough materials, or I have reached my build limit.
 
I don't know if this will help your situation or not, but when I have fewer beds or no food it is usually because plots are upgrading, and I don't have enough materials, or I have reached my build limit.
That can be a thing, I know some plots need to be refreshed to display proper bed count (like tiny living's 6 man barracks), but all of them? Though now that I think about it, Gavman's Castle had that issue in my game. Sometimes bed count would just drop to 0 despite there being like 20 beds.
Also "ignore build limit" is only for plots and city plans that SS2 builds itself, if you want to add more you still have to extend build limit.
 
I don't know if this will help your situation or not, but when I have fewer beds or no food it is usually because plots are upgrading, and I don't have enough materials, or I have reached my build limit.
But SS2-approved building plans shouldnt reach the building limit above all when the building limit is set to ignore.
Also settlers aren't assigned to plots and sometimes there is not enough energy.
 
But SS2-approved building plans shouldnt reach the building limit above all when the building limit is set to ignore.
Also settlers aren't assigned to plots and sometimes there is not enough energy.
is there a slight possibiliry that the Settlements you have problems with are from Rise of the Commonwealth (RotC)?
I have seen your Starlight and simply by seeing some feats i know that it uses a RotC Plan.
Those Plans aparently need a lot of manual care until they have reached the highest Level.
 
Have you tried going to the actual workbench and increasing your build. You should see 3 choices, activate (or some such thing), transfer and manage, select manage and then you should see an option to increase your build limit. I would also recommend donating some junk to the settlement through the desk. Then leave the settlement for a while and just follow up on another quest or something that is not related to SS2. This works for me.
 
is there a slight possibiliry that the Settlements you have problems with are from Rise of the Commonwealth (RotC)?
I have seen your Starlight and simply by seeing some feats i know that it uses a RotC Plan.
Those Plans aparently need a lot of manual care until they have reached the highest Level.
Starlight was indeed an ROTC design, but even after changing the city plan to the contest winner the issues still exist. same for nordhagen beach for example.
 
Have you tried going to the actual workbench and increasing your build. You should see 3 choices, activate (or some such thing), transfer and manage, select manage and then you should see an option to increase your build limit. I would also recommend donating some junk to the settlement through the desk. Then leave the settlement for a while and just follow up on another quest or something that is not related to SS2. This works for me.
So, i went through all my settlements, increased the built limit, donated junk or established a trade route and sometimes even manually built needed beds or defense towers. At Croup Manor donating junk or caps didn't do anything (zero at caps or building materials), also at Sanctuary a can't increase the build limit. I scraped the settlement via workbench and everthing was fine. Selected a building plan and the limit was reached at Level 0. Even increasing it at 2400% FO4 still tells me, that the limit is reached; same for Hangman's Alley. Also at The Mechanists Lair and Vault 88 the settlers don't seem to work at any plot at all.
I will investigate further...
 
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