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Whisper givin’ it a burl - October 2018

The lack of ladders in The Commonwealth is like the lack of spears in Skyrim: I understand that implementing them would have taken a lot of coding work for relatively little enhancement of gameplay,but dagnabbit, they are two of the most basic constructs. I, with my very limited carpentry skills, could make a decent ladder, but no way could i build a staircase.

(Heck, for that matter, spears would make plenty of sense in Fallout as well, but I guess thrusting weapons were one complication too many.)
 
And, of course, a raised platform with a rope ladder that can be pulled up behind you once you reach safety is such a simple and effective basic defensive structure.

(Oh no... I'm one sentence away from using the I-Word. Make me stop!)
 
It would be easy enough to get a smallish 2x2 square one up there with railings. Metal ladders joined together, or with staggered smaller platforms on the way up.
—edit—
Be aware of stupid Brahman and NPC spawning issues. Is why I was looking at staircases, you could order the idiots to go down.
 
Ah, the old donkey up the minaret problem.
 
Ah, the old donkey up the minaret problem.
Pre-fricking-cisely. >_<

I took heed from peeps who were talking about the top of the big screen. Your settlers will appear up there even if you block the place off. The solition is to not block the place off.

It’s like a situation that I had with a minefield - settlers and provisioners would spawn in it, be blown up, and suddenly all your settlers are trying to kill you. Solution: don’t use minefields.
 
Got all my old favorite mods installed on the fresh install last night.

I think I really like Vortex now that I have figured it out.

I'm gonna accumulate a small list of a few new (to me) mods I want to add to the mix, then attempt something I've never managed--go a full month without adding any new mods. Maybe that will help me stabilize my game.
 
Yah. Don’t make my egotistical mistake, brother. >_<
 
Well, It's started.

Two housing plots and a generator on the standing wing, turrets guarding the path up the fallen wing, IDEK under the wing, and an ag plot with a climbing stand near the workshop shack.

If I could remember how to take screenshots and post them here, I'd show you.
 
:( still 11 days to go ;) if u change ur mind or get inspired again:)
This. I see nothing wrong with what I saw in the images. Maybe could use a little bit more, but on the other hand maybe even that is unnecessary. I'd always wanted to add more because the RotC city plans are so detailed so I had felt like ours needs to have at least as much as those.

The biggest issue being that the build is obviously not actually centered around the projector building. Seriously, I tried. The other two attempts looked like:
Doesn't the observation deck fulfill that? If not then I'm honestly not sure what's expected then?

I think you got a pretty good shot since it really seems that people want very Lore Friendly & very performance friendly. Going by September I think if you put in a bit more detail you got really good chances. One thing I noticed from the videos is that, other than with Corvus since he made a point to show working settler navigation it is really hard to tell decisively if navmeshing is working perfectly or not. (Unless they all bunch up together & won't move at all, which is like the most extreme scenario)

There are some in PBP. I’m not sure that settlers can use them though. No trouble for a PC.
PBP generally usable for settlers most of the time I believe. Unless it's one of the things that has to be console deleted, You can also use Navmesh blocks, which I had to do because I spawned near everything from the CK itself. So no built in navmeshing at all.
 
This. I see nothing wrong with what I saw in the images. Maybe could use a little bit more, but on the other hand maybe even that is unnecessary. I'd always wanted to add more because the RotC city plans are so detailed so I had felt like ours needs to have at least as much as those.
Yeah, I prefer sparse myself. The settlers will provide a lot of the life and lights and such as they deck out their homes.
Doesn't the observation deck fulfill that? If not then I'm honestly not sure what's expected then?
That’s part of the problem, IMO the focus should be there from the beginning. Without that observation deck right at the start then there is nothing which acts as an obvious focus around which the city revolves.

The market area is smallish and not done well. It also has no focus on the projector building.

@WetRats has a good idea, using the projector building as a hard point and keeping things elevated. The focus is very strongly on the building from the beginning.
I think you got a pretty good shot since it really seems that people want very Lore Friendly & very performance friendly.
I think that it would have been decently performance-friendly, starting at under 150% of the build-limit. I couldn’t figure the lore-friendly, nor how to focus it around the building, both big parts of the contest.
 
That’s part of the problem, IMO the focus should be there from the beginning. Without that observation deck right at the start then there is nothing which acts as an obvious focus around which the city revolves.

The market area is smallish and not done well. It also has no focus on the projector building.
I think that might be a kind of too difficult requirement? Especially if Level 0 foundation required to focus there too? It would seem to me that how you did it would be inline with what was probably expected?

Unless you did regression off the L3 & kept it? But to me it makes sense that it's something they'd work towards. After all, people on edge of starvation aren't going to make something quite like that right off the bat at least IMO.

Market could use some details though I think Commercial plots could do much to help liven it up. I too prefer sparse decorations as I feel that the plots themselves are the stars. I try to just accentuate & bring attention towards the plots. For instance I quite like Cpt COOTS' General's House so I placed my houses nearby as they thematically complement it, & I made it so General's House is in the center of the image for my aerial shot. I love the advanced Industrial plots, so there are tall buildings & tall overall structure to which they're the cap(since they're also the 2 tallest ones) so I think it draws the eye to them.

I think that it would have been decently performance-friendly, starting at under 150% of the build-limit. I couldn’t figure the lore-friendly, nor how to focus it around the building, both big parts of the contest.
By these I mean relying largely upon default things like Wood shack/Metal. It's "scrap" that scavengers could believably have made.

My own game's version of Minutemen I think of them as having construction robot labour. My Setptember contest entry is lore friendly to me because it's believable to me that a Minutemen who have access to Automatron & Mytigio's Industrial City which are all a lot of my favorite Industrial plots alongside Industrial Revolution/R & D Patch. Robotics Recyclers, Excavation Pit & the nuclear plots are probably my favorite job plots. I've got a blueprint I always use that's an Industrial & robotics production centric place.

But I think it is not regarded as lore friendly by other people.
 
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