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Discussion Which Custom Faction will you be making or are hoping will be made?

It might be beyond the scope of the sim settlements website

I've long since stopped thinking of much of anything being beyond the scope of the Sim Settlements team/community.
 
If I had money I'd love to be able fund certain mods that otherwise might never see the light of day. I don't blame modders for not wanting to do every crazy thing I suggest. ;) I was just googling on how to mod the companion affinities and it made my head spin. Just that alone was much more complex than I'd expected.
Ever since one of my characters first gave away all his stuff to the Pillars I've been hankering for (but not expecting) somewhere to go from there, and sim settlements conqueror is the first mod I've seen that does this.
 
Oh no, lol. I wasn't poking fun at you. I was just making light of the SS team being able to do anything. But there's nothing wrong with wanting boatloads of money, right?

A tip, Danest, if you just want to make simple edits - use fo4edit. It is a great way to see the whole picture at once and get an idea of how it all comes together. Not to mention, it helps you become familiar with the terms they use. The creation kit is kind of gross to start with. Start small, edit a dislike/like here and there and after your confidence grows you'll be testing all sorts of things in no time. It may not always work, but it makes the game more fun.

Edit: I should add that while I don't know what most of the modders on here are thinking, I'm certain they enjoy having feedback and encouragement. Consider it artistic fuel.
 
Well, I've witnessed some modders (not referring to anyone here, I think) get VERY angry at what appeared to be a small, polite suggestion, so ... I've learned to be cautious, just in case.
I'll take a look at fo4edit.

Rambling on -- I'd love to see every possible (controversial) behavior have a companion who likes it and one who dislikes it. Strong is one of the few who like or put up with certain "bad" behaviors, but I've found him to be... uh... difficult, even for an "evil" character. Cait seemed to like stealing but I don't recall ever thinking of her as "evil." The institute and brotherhood at their worst are still too "civilized" for some behaviors.

Speaking of that, what about a _really_ evil faction, one that might make slavers and bandits look practical-minded and enclave look civilized? Like, a cannibal faction... ugh, gonna give myself nightmares now, so I don't know. Honestly if I were a good-enough of modder I'd make some tribal/primitive ghouls with a settlement in the glowing sea. No reason (at least in the fallout universe) that it has to be a dead zone. Robots (and maybe some kinds of enhanced cyborgs) could gather and survive there too, and mostly be left alone/get away from the people of the commonwealth. Fallout should have had more cyborgs -- other than some invisible implants, we see very little of that.
 
Other existing factions that can be integrated:

Name: Atom Cats
Contact: Custom NPC or Robot
Storyline: Make the Commonwealth "cool" by eliminating the baddies
Faction Type: Liberators
Decor: Auto parts, machine sculptures, PA scarecrows

Name
: Crimson Caravan
Contact: Dinah (Custom NPC)
Storyline: Hoping to create an intercontinental trade empire, Dinah is dispatched by Alice to establish a network in the commonwealth and the capital wasteland.
Faction Type: Liberators
Decor: Various crates and barrels, wagon parts, CC banners

Name: Forged
Contact: Custom NPC (Blaze? Pyre?)
Storyline: Steal, kill, burn, do some drugs, kill some more, burn something else...
Faction Type: Conqueror
Decor: Fire barrels, slag piles, pyres, bonfires

Name: Hubologists
Contact: AHS-8 (Custom NPC)
Storyline: Spread the good word... by any means
Faction Type: Conqueror
Decor: Zetan decor, anything that looks like that nukaworld UFO
 
I often push for companion/mayor characters that represent a certain faction or morality, because they help "entice" me to stick with that faction.
For instance, I'm not a huge fan of the brotherhood, but I'm more likely to put up with them if I like Veronica. If I were with an anti-brotherhood companion who I really liked, the brotherhood would be in a lot more danger.
So the new conquerer factions -- if they have a companion representing them who my character likes, their faction is more likely to be a major player in that playthrough.
 
Institute style faction..... Liberator
Must have the noir penthouse installed

Shaun released you from the vault, has a gen3 synth near sanctuary disguised as random raider/scavenger waiting for you. Agrees to be a companion and helps you along the way. After a while, talks you into setting up a base of operations and explains that you could get more done if you started recruiting some mercs to help you out. Some of the random beginning side missions could be similar to Hayden BOS quests. After a bit, setup quest for a personal home (noir penthouse quest), in which afterwards more info about institute is given. Infiltration of railroad quest would then be opened up, because institute wants h2-22. This could lead to alternate way to get into the institute where the player can finally meet Shaun. Etc... Only after meeting Shaun can player start recruiting synths in outposts.
 
I just had a thought.

The institutionalized - A group of raiders/settlers who either, think they are synths, have been told they are synths, want to be synths. Lol.

The more I think about it, the more it makes sense that a community like this would pop up. Though to really sell it, you'd need some new dialogue.
 
I just had a thought.

The institutionalized - A group of raiders/settlers who either, think they are synths, have been told they are synths, want to be synths. Lol.

The more I think about it, the more it makes sense that a community like this would pop up. Though to really sell it, you'd need some new dialogue.

That's both a funny and creative idea, I especially like the ironic name.

The group could have been started by an actually sane but weak wastelander who lied about his identity to seek the protection of the railroad free of charge without even being chased after by the Institute, effectively neutralising most threats an isolated wastelander would face out there. Like in any good cult he would eventually by joined a group of followers actually believing his lies and that's how you end up with a cynical leader and his flock of brainwashed goons roaming Boston.
 
That's both a funny and creative idea, I especially like the ironic name.

The group could have been started by an actually sane but weak wastelander who lied about his identity to seek the protection of the railroad free of charge without even being chased after by the Institute, effectively neutralising most threats an isolated wastelander would face out there. Like in any good cult he would eventually by joined a group of followers actually believing his lies and that's how you end up with a cynical leader and his flock of brainwashed goons roaming Boston.

Oooooh, that's good! If he was to replace Jammer as the character who recruits you, man, that'd be gold. Imagine him trying to convince the PC that they are a synth also. I mean, how else could they defeat a deathclaw? Why did they mercilessly kill a bunch of settlers? It also leaves the option of whether or not the PC is a synth up to the player. Like you said, they could be cynical, or they could buy it. I kinda always assumed that PC was a synth after learning about their existence. But that's the best part, you get to choose.
 
What Happened to the Minutemen

This would be a series of quests to find out what happened to the Minutemen. By going to all the different places were there are Minutemen references in the game the history would put together.
Kinda off track but pertains to your Minuteman info.

https://steamcommunity.com/app/377160/discussions/0/1751274001693899672/
This is a huge story hole by Bethesda. People act like the Minutemen are some long forgotten faction when in fact the Quincy battle was like a week before you woke up.

Meanwhile there is like zero evidence of Colonel Hollis's men ever existing. It is never said which settlement they came from, no weeping widows or talk of them never coming back, nor are the bodies still around Quincy.

That topic we kinda figured out where all the bodies are from Preston's group. It is still sort of a guess due to the lack of lore by Bethesda.

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As for what I wanna see for a faction. A plain old Vault faction.

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As for all you people wanting a CoA faction, shame on you for not trying the existing Liberator one.
 
Kinda off track but pertains to your Minuteman info.

https://steamcommunity.com/app/377160/discussions/0/1751274001693899672/
This is a huge story hole by Bethesda. People act like the Minutemen are some long forgotten faction when in fact the Quincy battle was like a week before you woke up.

Meanwhile there is like zero evidence of Colonel Hollis's men ever existing. It is never said which settlement they came from, no weeping widows or talk of them never coming back, nor are the bodies still around Quincy.

That topic we kinda figured out where all the bodies are from Preston's group. It is still sort of a guess due to the lack of lore by Bethesda.

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As for what I wanna see for a faction. A plain old Vault faction.


Yeah, I want to see more factions with depth to them. There are tons of possibilities.

I whole heartedly want a Vault faction that has its roots from all the vaults that culminate in them taking over Vault 88. Something that ties them all to each other. More Vault related plots and things.
 
Name: Reilly's Rangers
Contact: Reilly or Donovan
Storyline: After being ousted from the capital wasteland by the BoS. Reilly heads to her grandfather's ancestral home (the commonwealth) to rebuild.
Faction Type: Liberators (Railroad x Gunners)

Name: Talon Company
Contact: Colonel Jabsco (son of the commander)
Storyline: After being ousted from the capital wasteland by the BoS. Talon company spread out seeking new lands. Jabsco leads the operation in the comonwealth.
Faction Type: Conquerors (Operators x Raiders)

Name: Lyon's Pride
Contact: Sarah Lyon (she survived the attack)
Storyline: A splinter faction inspired by the orginal mission set forth by Owyn. The seek to eliminate the corrupted BoS before they can spread further.
Faction Type
: Liberators (BoS x Minutemen)
I'm surprised no one has made Reilly's Rangers yet. It's the Faction I really want. I have no modding experience, or I'd do it myself.
 
I think a faction based on Ulysses' mindset from Lonesome Road would be interesting. Wanting to create an independent nation that exists separate from the fight.
Or maybe I just think a bunch of guys in dusters with his symbol would be cool.
 
The New Commonwealth Provisional government. Or the NCPG for short.

A very minutemen-like faction that involves able bodied settlers (and former minutemen) that have taken up arms to free the commonwealth from those who would divide it.

A slightly more uniformed settler faction with more organization and pre war priciples of democracy and the rule of law.
Basically an east coast NCR in its humble beginnings in the commonwealth.

I dont know how to make faction packs but it would be cool to have it.
 
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