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Where There's Smoke Problem

BxtaAccount

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43
I looked throughs threads and couldn't find a fix, but I've run into a problem.

My game is stuck after the New Plots on the Block quest. I forgot that Where There's Smoke was supposed to initiate, so I didn't think twice about it and continued on my day. But after doing a lot of questing for the minutemen, I realized.. something was a bit off. I hadn't gotten a single notifcation from Jake, despite spending hours out in the Commonwealth. So, I looked up the wiki and bam, I've run into a big issue.

I've attempted to use the holotape to both skip the mission in the main quest and attempted to set myself to it, I attempted using both the SkipToQuest command and manually using SetStage. Nothing has worked. I've even made sure there's no conflictions and I got zero idea what to do at this point.

Any help would be appreciated, I got over 24 hours in this game and I'd cry if I had to restart.

[EDIT] Got the same problem as this individual, not sure what's causing it. :c

[EDIT V2]
Forgot to add a few things, so some notes;
  • My playthrough is on PC.
  • I've attempted talking to Jake.
  • I've checked all conflictions and have none.
My current theory is it has to do with the fact I told Jake I didn't need a tutorial during New Plots on the Block, seeing as the other individual with the same issue did the same thing and ran into it.
 
Last edited:
Hi there, I have done some more testing on this issue. Glad to report I have found a workaround.
I am using StoryWealth collection. Tried your fix Remje and noticed that disabling SS2 Chapter 2 turned off 4 dependencies for XDI. Thanks to the hint of Skywise001 in other topic: https://simsettlements.com/site/index.php?threads/where-theres-smoke-not-starting.23585/#post-162228 I fiddled with those and it worked.
Sim Settlements 2 XDI Perk Speech Perk Speech Patch was the culprit on my setup.
My fix:
1. Reverting to the save just before activating the CommHub during the SS2_Sirick_MQ10(New Plots on the Block) at Concord Workshop.
2. Decline Jake's tutorial.
3. SS2_Sirick_MQ11(Where There's Smoke) started properly.

Gonna play with this mod off for the rest of the playthrough, luckily it is not that essential.
Thank you! I was having the same issue! I'll try this out tonight.
 
Thank you! I was having the same issue! I'll try this out tonight.
This is interesting.
I've already completed all of Jake's quests with the tutorial for new plots and got to the vanilla Glowing Sea quest with Tradecraft and ArcJet Systems knocked out. I did change the load order to make sure the XDI Perk Speech Check is after the rest of the XDI mods. Additionally, I'm running Such Fallout 4 collection revision 40 through Vortex.

Let me know what you guys think could be the culprit
 
Gotcha.
I'm waiting for Such Fallout 4 collection to update with the newest version of SS2 & SS2 Chapter 2.
In the meantime, I'm doing the vanila storyline in the hopes that it'll trigger Jake's quest :grin
 
Gotcha.
I'm waiting for Such Fallout 4 collection to update with the newest version of SS2 & SS2 Chapter 2.
In the meantime, I'm doing the vanila storyline in the hopes that it'll trigger Jake's quest :grin
Not sure if that will actually work, pretty sure the trigger for "where theres smoke" happens immediately at the end of the previous quest. I don't believe there is anything to start the trigger after that. Pretty sure your only options are to load up an earlier save, or use SS2's quest cheat option to skip to "memory lane".
 
I had the exact same problem. Suggesting that Storywealth caused it is wrong, I dont use any collections. For me the fix was disabling XDI Perk Speech Check and setstage quest id 170.
 
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