Russ0612
Active Member
- Messages
- 318
I haven't seen anyone discuss this yet so here I am
I REALLY wish they could remove that HQ system from chapter 2... same goes with my "HOT TAKE" thread I made weeks ago and it's still being discussed.
I would like more quests in general, since many quests are unlike the vanilla game just go to a dungeon, kill one specific enemy, and take one thing and go back(which tends to get CRAZY boring)
I think chapter 2 is quite an open ending in my eyes? Maybe we can finish that gunner conflict first and then that will be Chapter 3, so is that World map on the Comm hub in GNN HQ, man do something with it will be cool, that thing seems ambitious to me.
2 little notes I'm confused about the previous chapters:
Jake, don't respond at all when you talk to him? Like all the others will say "yes?" or "what?" even when they don't have a quest with them.MALA the protection when you first find him/her, just T pose, but we clearly have seen upgraded defend plot can give you proper resting protection within a pod. (We even met this protection NPC named Buddy with a proper resting stance in chapter 2, and man, I LOVE this bot, give him some more thing to do man)
My another hot take, maybe we can REDUCE the number of these cinematic cutscenes especially when it's an indoor setting, it tends to make me don't know what or who to focus on and it gets less fancy if we put too many in it.(Just my take to make it look like part of the vanilla game and that is it, don't mean I "hate" the cutscenes)
I REALLY wish they could remove that HQ system from chapter 2... same goes with my "HOT TAKE" thread I made weeks ago and it's still being discussed.
I would like more quests in general, since many quests are unlike the vanilla game just go to a dungeon, kill one specific enemy, and take one thing and go back(which tends to get CRAZY boring)
I think chapter 2 is quite an open ending in my eyes? Maybe we can finish that gunner conflict first and then that will be Chapter 3, so is that World map on the Comm hub in GNN HQ, man do something with it will be cool, that thing seems ambitious to me.
2 little notes I'm confused about the previous chapters:
Jake, don't respond at all when you talk to him? Like all the others will say "yes?" or "what?" even when they don't have a quest with them.MALA the protection when you first find him/her, just T pose, but we clearly have seen upgraded defend plot can give you proper resting protection within a pod. (We even met this protection NPC named Buddy with a proper resting stance in chapter 2, and man, I LOVE this bot, give him some more thing to do man)
My another hot take, maybe we can REDUCE the number of these cinematic cutscenes especially when it's an indoor setting, it tends to make me don't know what or who to focus on and it gets less fancy if we put too many in it.(Just my take to make it look like part of the vanilla game and that is it, don't mean I "hate" the cutscenes)