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Question What do i do? Workshop Fremawork has encountered an error!

Kroki4

New Member
Messages
5
Your Workshops array seems to have invalid entries, probably due to removed settlement mods. it is not recommended to continue playing this save.
What can i do in such situation? Never encountered something like that before.
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If that is popping up most likely cause is either you removed a mod a mid-playthrough or a mod-added workshop became corrupted. There's more information about it here - https://simsettlements.com/site/ind...ods-and-you-how-to-not-break-your-game.26991/
I checked it. But seems like that error cannot be fixed. Because i removed sim settlement that was added in game through modifications. Is there really something bad that can happen if i continue playing this save?
 
Also i had a 50 ways to die at DR Nick(It provides one settlement). But i removed it a while ago. I downloaded Workshop Framework only today, and when i first joined my save, message showed up immediately. I think i got that issue cuz of 50 ways mod.
 
Also i had a 50 ways to die at DR Nick(It provides one settlement). But i removed it a while ago. I downloaded Workshop Framework only today, and when i first joined my save, message showed up immediately. I think i got that issue cuz of 50 ways mod.
Deleting any mods during a playthrough will cause issues for the rest of that playthrough, much of the time game-breaking ones. It's especially so if it is a mod that adds a workshop/settlement/player home. As the engine stores data about all of your workshops in a set of arrays, when you delete one, that disrupts the arrays because the engine keeps looking for something that isn't there and no longer exists. If you decide you don't want to play any more with a particular mod, best thing is to start a new playthrough.
 
Deleting any mods during a playthrough will cause issues for the rest of that playthrough, much of the time game-breaking ones. It's especially so if it is a mod that adds a workshop/settlement/player home. As the engine stores data about all of your workshops in a set of arrays, when you delete one, that disrupts the arrays because the engine keeps looking for something that isn't there and no longer exists. If you decide you don't want to play any more with a particular mod, best thing is to start a new playthrough.
I think it's better to just download that one mod back. Can I ask what game breaking issues I can encounter? Just wondering.
Thank you for answering.
 
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I think it's better to just download that one mod back. Can I ask what game breaking issues I can encounter? Just wondering.
Thank you for answering.
Unfortunately downloading that mod back and reinstalling it will likely make things even worse. So the game breaking issues that occur are going to vary from mod to mod, depending on both how extensively the mod modifies the game and the worldspace and how much you have interacted with it during a playthrough.

Generally, though, all references and forms from the base game and all mods that you have interacted with during a playthrough are included in your save at some level. This is why FO4 saves are so big, and get bigger over time as you continue playing the game as the save is storing all that data. When you remove a mod, all the references for that mod that are included in your save - this could be items you had in your inventory or in workbench storage somewhere in a settlement or player home, quests you completed associated with that mod, scripts that mod may have running in the background, actors or edits the mod made to the worldspace, even keywords or other changes to base game forms - suddenly are gone. The engine is going to keep looking for them, though, leading to errors or even potential data corruption when it can no longer find them. Sometimes it will cause the game to immediately crash because it cannot deal with that missing data. This is a major reason why Fallout 4 prompts you when there's a missing plugin and you try to load a save - it is trying to find that plugin and its associated data and it can't.

Reinstalling is also not likely to help unless you can roll back to a save before you uninstalled it. This is because the game is now going to treat that reinstalled mod and all its assets as brand new forms to add to the missing forms, not as replacements.
 
Unfortunately downloading that mod back and reinstalling it will likely make things even worse. So the game breaking issues that occur are going to vary from mod to mod, depending on both how extensively the mod modifies the game and the worldspace and how much you have interacted with it during a playthrough.

Generally, though, all references and forms from the base game and all mods that you have interacted with during a playthrough are included in your save at some level. This is why FO4 saves are so big, and get bigger over time as you continue playing the game as the save is storing all that data. When you remove a mod, all the references for that mod that are included in your save - this could be items you had in your inventory or in workbench storage somewhere in a settlement or player home, quests you completed associated with that mod, scripts that mod may have running in the background, actors or edits the mod made to the worldspace, even keywords or other changes to base game forms - suddenly are gone. The engine is going to keep looking for them, though, leading to errors or even potential data corruption when it can no longer find them. Sometimes it will cause the game to immediately crash because it cannot deal with that missing data. This is a major reason why Fallout 4 prompts you when there's a missing plugin and you try to load a save - it is trying to find that plugin and its associated data and it can't.

Reinstalling is also not likely to help unless you can roll back to a save before you uninstalled it. This is because the game is now going to treat that reinstalled mod and all its assets as brand new forms to add to the missing forms, not as replacements.
Thanks for such big and detailed answer. ill try to reinstall it and then send a message with detail of how it went.
Would be sad to load to saves that are 5 or maybe 10 hours beyond.
 
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