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Roderick's Blade

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Here's whats in 1.1:

  • Added performance options to all the plots that needed them.

  • Added in a random clutter I was working on for Minutiaman's and CT gaming. New creature minis should show up now. How many more? There were 3 now there are 20.

  • Added some special NPC's to Minutiaman's

  • Some of the desk figures in level 2 and 3 of Minutiamans are now lootable. Minutiamans also has a chance to generate a new figure as a resource.

  • Added some Nuka-Cola variants to levels 1 and 2 of the Ice room

  • Fixed the bed in Clem's Room. He should no longer be floating in levels 1 and 2. At level 3 he should be able to phase into the upgraded bed

  • Attached the message to Shelver's Lair

  • Mirelurk eggs in the Mirelurk farm are now actually flora. They should change states when collected.

  • Attempted to prevent purple screens from showing up in the Loyalty Corps
 
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1.2 is up!
Added some fixes and a brand new plot I've had on the back burner for awhile.

Content:
  • New Recreational Plot! The Protectron Sentai Exhibit is open for business. Come check out this memorial to a fabulous prewar show! Totally not a reference to anything in the real world! Level 3 has a guest. Say hello next time you're by!
  • Minutiaman's now has action figures for sale. Because looting 1 wasn't enough
  • The Bunk mates are fighting! At level 3 they've put up posters separate themselves from each other
  • Added 1 new mini to the collection. And it's a doozy.
  • Replaced the broom in the Laundro-Vault with one from the future.
  • Added support for interaction with the Built Limit
Bug fixes:
  • Fixed the floating box in Level 2
  • Action figures should preview better now when looted
  • Fixed a bed in Shelver's Lair. Settlers will now exit into the room
  • Fixed a mini that crashed the game
  • A few other things I can't recall. Probably.
 
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1.3 is up.

Content:
  • Added Vaultsuits for kids in all colors
  • Added some new toys to the Psi Lab
  • Babies have had their stats adjusted
  • Dodge is alive now. Spooky.
  • Added a Sentai Silver helmet to Sentai Fan's wardrobe
Bugs Squashed:
  • Lowered Sentai Fan helmet position
  • Fixed Level 1 of Vaultsuit Surplus. You should be able to buy suits at level 1 now.
 
Version: 1.32

Fixed a few oddities that I noticed while working on the next big update. :dance2
  • Removed Super Mutant from CT Gaming Level 3
  • Shrunk the minis that spawn instead to match the player figures
  • Added the DM plans that were supposed to spawn behind screen
  • Switched the poster in the Paste Room to the correct one
  • Added a lootable pipboy crate that refreshes to all levels of Pipboy Repair. It's by the repair table in back on the floor. It works just like the ones up in the lobby of Vault 88.
 
1.4 is live. Or will be if nexus comes back...

New stuff!
  • Build a city plan for Vault 88. It uses plots from Samutz's Vault-tec tools and Wasteland Venturers 2 by Myrmarachne and Tinuvia
  • You can use an option in the city manager's holotape to set city plans to be designer's choice.
  • The plan is mostly balanced. You might have to help the settlers along since the vault power plant and water pump require a ton of maintenance!
  • Added Clem as a city leader. It will say the town is not led by settler, since that's his name in the construction kit.
  • Added an Overseers Plot! Find it under Interior Industry plots.
  • This plot is oversized at 3x3. If you nestle it into the right hand corner of the overseer room pieces it will work fine.
  • The overseer plot adds a small bonus (up to 5) to all the settlement stats to simulate the added efficiency upper management would bring. The plot also requires more power.
  • Added a message pop-up to the Silverfox in Pipboy-repair to explain how to find it in your inventory.
Bug fix?
  • Not really a bug, but I moved a monitor in Loyalty Corps because it was clipping through the fuse box.
  • My version had invisible Silverfoxes equipped to settlers, so I did some tweaks to make them visible again. The new version is notable less shiny. Oh well.
 
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