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Wasteland Venturers update December 2022

Ok. My bad.
If you can roll back to before destroying it, try assigning its owner to something else, and leaving it empty for a while. Leave the settlement for a day or so, then come back and destroy it if there's nobody there. Idk if it'll work for sure, but it might be worth a try.
 
If you can roll back to before destroying it, try assigning its owner to something else, and leaving it empty for a while. Leave the settlement for a day or so, then come back and destroy it if there's nobody there. Idk if it'll work for sure, but it might be worth a try.
Can't roll back.
So, would "mark for delete" work?
Would that cause save file damage?
I also found a post on another F4 forum:
clicking on NPC with console enabled and typing the following commands turns the NPC into a settler. (so they say)

setpv bCommandable 1
setpv bAllowMove 1
setpv bAllowCaravan 1
addkeyword WorkshopAllowCommand
addkeyword WorkshopAllowMove
addkeyword WorkshopAllowCaravan

What potential damage could this do if I apply it to "workshop theater" NPC's??

FYI: If a mod wants to move this to the proper thread then cool.
 
Hi There Tinuvia!

I also posted this question on the nexus mod page, but maybe I can get better traction on the SS2 forums:

Thank you for this mod, It's a must have for me! I do have a question and it just may be my load order but I'm getting this weird texture(?) issue from the polarity bar plot. Attached is a picture of the issue. Just wondering if you are anyone else has had this happen. I haven't seen this occur on any other plots from this mod.
 
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