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Version 5

RobotsSmell

RS Buildings
Staff member
Verified Builder
Messages
505
Version 5 nearly ready. (But will be new mod id etc due to me having a knee jerk reaction). Just trying to create a object for my new factory, (which produces the cheesiest thing ever). Please bear with me, it is not easy for me. And it has that many animations objects and spawners, that I'm slowly losing the plot!!!!!
Will also require all DLC
 
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Thank you and yes. I have and will keep the names etc the same so it might just work? Not sure though. Plot names are the same so I hope it does just all slot back in. Still having issues with my new animations etc, so again please bear with me. I will get there in the end.
 
Just change the name of the .esp directly in its folder to what the old version was. no harm there.
 
The game uses two things for each "item" in game (I'm using item VERY broadly). There is a source name and an ID. the source name is often, and in this case, the name of the esp file and the ID is the FormID therein. So if I put in something from Poop.esp with ID xx000001 in my save, quit and change either the esp name or the form ID then that thing I placed will break.
 
Version 5.1 will add an alternative lingerie shop. ie not lingerie, but standard clothing, and a sick producing Merry go round rec plot.
 
OK, so when I say Merry Go Round, I mean crappy wood base with railings on. The settlers dont use it deliberately, but they do go on it, coz there stupid, and get a free ride. Sort of.
 
OK, so when I say Merry Go Round, I mean crappy wood base with railings on. The settlers dont use it deliberately, but they do go on it, coz there stupid, and get a free ride. Sort of.
Ahaha this is epic. Should work great next to the park/garden.
 
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